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#![crate_name = "sprite_gen"]
extern crate rand;
extern crate hsl;
use rand::{Rng, XorShiftRng};
use hsl::HSL;
#[derive(Copy, Clone)]
pub struct Options {
pub mirror_x: bool,
pub mirror_y: bool,
pub colored: bool,
pub edge_brightness: f64,
pub color_variations: f64,
pub brightness_noise: f64,
pub saturation: f64
}
impl Default for Options {
fn default() -> Self {
Options {
mirror_x: false,
mirror_y: false,
colored: true,
edge_brightness: 0.3,
color_variations: 0.2,
brightness_noise: 0.3,
saturation: 0.5
}
}
}
pub fn gen_sprite(mask_buffer: &[i8], mask_width: usize, options: Options) -> Vec<u32> {
let mask_height = mask_buffer.len() / mask_width;
let mut mask: Vec<i8> = mask_buffer.iter().cloned().collect();
let mut rng: XorShiftRng = rand::thread_rng().gen();
for val in mask.iter_mut() {
if *val == 1 {
*val = rng.next_f32().round() as i8;
} else if *val == 2 {
*val = (rng.next_f32().round() as i8) * 2 - 1;
}
}
for y in 0..mask_height {
for x in 0..mask_width {
let index = x + y * mask_width;
if mask[index] <= 0 {
continue;
}
if y > 0 && mask[index - mask_width] == 0 {
mask[index - mask_width] = -1;
}
if y < mask_height - 1 && mask[index + mask_width] == 0 {
mask[index + mask_width] = -1;
}
if x > 0 && mask[index - 1] == 0 {
mask[index - 1] = -1;
}
if x < mask_width - 1 && mask[index + 1] == 0 {
mask[index + 1] = -1;
}
}
}
let colored: Vec<u32> = match options.colored {
true => color_output(&mask, (mask_width, mask_height), &options, &mut rng),
false => onebit_output(&mask)
};
if options.mirror_x && options.mirror_y {
let width = mask_width * 2;
let height = mask_height * 2;
let mut result = vec![0; width * height];
for y in 0..mask_height {
for x in 0..mask_width {
let index = x + y * mask_width;
let value = colored[index];
let index = x + y * width;
result[index] = value;
let index = (width - x - 1) + y * width;
result[index] = value;
let index = x + (height - y - 1) * width;
result[index] = value;
let index = (width - x - 1) + (height - y - 1) * width;
result[index] = value;
}
}
return result;
} else if options.mirror_x {
let width = mask_width * 2;
let mut result = vec![0; width * mask_height];
for y in 0..mask_height {
for x in 0..mask_width {
let index = x + y * mask_width;
let value = colored[index];
let index = x + y * width;
result[index] = value;
let index = (width - x - 1) + y * width;
result[index] = value;
}
}
return result;
} else if options.mirror_y {
let height = mask_height * 2;
let mut result = vec![0; mask_width * height];
for y in 0..mask_height {
for x in 0..mask_width {
let index = x + y * mask_width;
let value = colored[index];
result[index] = value;
let index = x + (height - y - 1) * mask_width;
result[index] = value;
}
}
return result;
}
return colored;
}
#[inline]
fn onebit_output(mask: &[i8]) -> Vec<u32> {
mask.iter().map(|&v| match v {
-1 => 0,
_ => 0xFFFFFFFF
}).collect()
}
#[inline]
fn color_output(mask: &[i8], mask_size: (usize, usize), options: &Options, rng: &mut XorShiftRng) -> Vec<u32> {
let mut result = vec![0xFFFFFFFF; mask.len()];
let is_vertical_gradient = rng.next_f32() > 0.5;
let saturation = (rng.next_f64() * options.saturation).max(0.0).min(1.0);
let mut hue = rng.next_f64();
let variation_check = 1.0 - options.color_variations;
let brightness_inv = 1.0 - options.brightness_noise;
let uv_size = match is_vertical_gradient {
true => (mask_size.1, mask_size.0),
false => mask_size
};
for u in 0..uv_size.0 {
let is_new_color = ((rng.gen_range(-1.0, 1.0) + rng.gen_range(-1.0, 1.0) + rng.gen_range(-1.0, 1.0)) / 3.0 as f64).abs();
if is_new_color > variation_check {
hue = rng.next_f64();
}
for v in 0..uv_size.1 {
let index = match is_vertical_gradient {
true => v + u * mask_size.0,
false => u + v * mask_size.0
};
let val = mask[index];
if val == 0 {
continue;
}
let u_sin = ((u as f64 / uv_size.0 as f64) * std::f64::consts::PI).sin();
let brightness = u_sin * brightness_inv + rng.gen_range(0.0, options.brightness_noise);
let mut rgb = HSL {
h: hue,
s: saturation,
l: brightness
}.to_rgb();
if val == -1 {
rgb.0 = (rgb.0 as f64 * options.edge_brightness) as u8;
rgb.1 = (rgb.1 as f64 * options.edge_brightness) as u8;
rgb.2 = (rgb.2 as f64 * options.edge_brightness) as u8;
}
result[index] = ((rgb.0 as u32) << 16) | ((rgb.1 as u32) << 8) | (rgb.2 as u32);
}
}
result
}