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  • Compile a SPIR-V module into DXIL. \param words SPIR-V module to compile \param word_count number of words in the SPIR-V module \param specializations specialization constants to compile with the shader \param num_specializations number of specialization constants \param stage shader stage \param entry_point_name name of shader entrypoint \param conf configuration for spriv_to_dxil \param out_dxil will contain the DXIL bytes on success (call spirv_to_dxil_free after use) \return true if compilation succeeded
  • Free the buffer allocated by spirv_to_dxil.

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