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use wasm_bindgen::prelude::*;
use crate::Particle;
use crate::util::*;
#[wasm_bindgen]
pub struct Config {
width_frac: f32,
height_frac: f32,
rows: usize,
cols: usize,
}
#[wasm_bindgen]
impl Config {
pub fn new(width_frac: f32, height_frac: f32, rows: usize, cols: usize) -> Config {
Config {
width_frac,
height_frac,
rows,
cols,
}
}
}
pub fn initialize(config: &Config, width: f32, height: f32, particle_mass: f32) -> Vec<Particle> {
let mut particles = Vec::new();
let width = config.width_frac * width;
let height = config.height_frac * height;
let x_spacing = (width / config.cols as f32) as usize;
let y_spacing = (height / config.rows as f32) as usize;
for i in 0..config.cols {
for j in 0..config.rows {
let x = (x_spacing * (i + (j % 2)*3)) as f32;
let y = (y_spacing * j) as f32;
let position = Vector2f::new(x, y);
let color = Color::new(0.0, 0.0, 1.0);
particles.push(Particle{
pos: position,
col: color,
vel: vec2f_zero(),
mass: particle_mass,
rho: 0.0,
pressure: 0.0
});
}
}
particles
}