Module speedy2d::font

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Components for loading fonts and laying out text.

Structs§

  • A struct representing a Unicode codepoint, for the purposes of text layout. The user_index field allows you to determine which output glyph corresponds to which input codepoint.
  • A struct representing a font.
  • A collection of fonts, in decreasing order of priority. When laying out text, if a codepoint cannot be found in the first font in the list, the subsequent fonts will also be searched.
  • A struct representing a glyph in a font.
  • Represents a glyph which has been laid out as part of a line of text.
  • Represents a block of text which has been laid out.
  • Represents a line of text which has been laid out as part of a block.
  • The vertical metrics of a line of text.
  • A series of options for specifying how text should be laid out.

Enums§

  • The horizontal alignment of a block of text. This can be set when calling TextOptions::with_wrap_words_after_width.

Traits§

  • Objects implementing this trait are able to lay out text, ready for rendering.

Type Aliases§