[−][src]Trait speedruns::data::graphql::SpeedrunsFields
Trait for GraphQL field methods generated by juniper-from-schema
.
Required methods
fn field_stats<'a>(
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Stats, Walked>
) -> Stats
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Stats, Walked>
) -> Stats
Field method generated by juniper-from-schema
.
fn field_game<'a>(
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Game, Walked>,
slug: String
) -> Option<Game>
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Game, Walked>,
slug: String
) -> Option<Game>
Field method generated by juniper-from-schema
.
fn field_games<'a>(
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Game, Walked>
) -> Vec<Game>
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Game, Walked>
) -> Vec<Game>
Field method generated by juniper-from-schema
.
fn field_run<'a>(
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Run, Walked>,
src_id: ID
) -> Option<Run>
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Run, Walked>,
src_id: ID
) -> Option<Run>
Field method generated by juniper-from-schema
.
fn field_node<'a>(
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Node, Walked>,
id: ID
) -> Option<Node>
&self,
executor: &Executor<'a, Context>,
trail: &QueryTrail<'a, Node, Walked>,
id: ID
) -> Option<Node>
Field method generated by juniper-from-schema
.
Implementors
impl SpeedrunsFields for Speedruns
[src]
fn field_stats(
&self,
_executor: &Executor<Context>,
_trail: &QueryTrail<Stats, Walked>
) -> Stats
[src]
&self,
_executor: &Executor<Context>,
_trail: &QueryTrail<Stats, Walked>
) -> Stats
fn field_game(
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Game, Walked>,
slug: String
) -> Option<Game>
[src]
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Game, Walked>,
slug: String
) -> Option<Game>
fn field_games(
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Game, Walked>
) -> Vec<Game>
[src]
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Game, Walked>
) -> Vec<Game>
fn field_run(
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Run, Walked>,
src_id: ID
) -> Option<Run>
[src]
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Run, Walked>,
src_id: ID
) -> Option<Run>
fn field_node(
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Node, Walked>,
id: ID
) -> Option<Node>
[src]
&self,
executor: &Executor<Context>,
_trail: &QueryTrail<Node, Walked>,
id: ID
) -> Option<Node>