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use super::{JoystickDevice, Directions, JoystickInterface};
const PORT1_MASK: u16 = 0b0000_1000_0000_0000;
const UNUSED_MASK1: u8 = 0b1110_1111;
const LEFT_MASK: u8 = 0b0001_0000;
const PORT2_MASK: u16 = 0b0001_0000_0000_0000;
const UNUSED_MASK2: u8 = 0b1110_0010;
const FIRE_MASK: u8 = 0b0000_0001;
const RIGHT_MASK: u8 = 0b0000_0100;
const UP_MASK: u8 = 0b0000_1000;
const DOWN_MASK: u8 = 0b0001_0000;
#[derive(Clone, Copy, Debug)]
pub struct CursorJoystickDevice {
data1: u8,
data2: u8,
directions: Directions
}
impl Default for CursorJoystickDevice {
fn default() -> Self {
CursorJoystickDevice {
data1: !0,
data2: !0,
directions: Directions::empty()
}
}
}
impl JoystickDevice for CursorJoystickDevice {
#[inline]
fn port_read(&self, port: u16) -> u8 {
(if port & PORT1_MASK == 0 { self.data1 } else { !0 }) &
(if port & PORT2_MASK == 0 { self.data2 } else { !0 })
}
}
impl JoystickInterface for CursorJoystickDevice {
fn fire(&mut self, _btn: u8, pressed: bool) {
if pressed {
self.data2 &= !FIRE_MASK;
}
else {
self.data2 |= FIRE_MASK;
}
}
fn get_fire(&self, _btn: u8) -> bool {
self.data2 & FIRE_MASK == 0
}
fn set_directions(&mut self, dir: Directions) {
self.directions = dir;
self.data1 = (self.data1 & UNUSED_MASK1) |
if dir.intersects(Directions::LEFT) { 0 } else { LEFT_MASK };
self.data2 = (self.data2 & (FIRE_MASK|UNUSED_MASK2)) |
if dir.intersects(Directions::UP) { 0 } else { UP_MASK } |
if dir.intersects(Directions::RIGHT) { 0 } else { RIGHT_MASK } |
if dir.intersects(Directions::DOWN) { 0 } else { DOWN_MASK };
}
fn get_directions(&self) -> Directions {
self.directions
}
}