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use color::RGB; use linear::V3; use std::default::Default; #[derive(Clone, Copy, Debug, PartialEq)] pub struct LightProp { pub diff: RGB, _pad_0: f32, pub spec: RGB, pub gloss: f32, } impl LightProp { pub fn new(diff: RGB, spec: RGB, gloss: f32) -> Self { LightProp { diff: diff, _pad_0: 0., spec: spec, gloss: gloss, } } } impl Default for LightProp { fn default() -> Self { LightProp::new( RGB::new(0.6, 0.6, 0.7), RGB::new(0.6, 0.6, 0.7), 10. ) } } #[derive(Clone, Copy, Debug, PartialEq)] pub struct Light<L> { pub prop: LightProp, pub feature: L } impl<L> Light<L> { pub fn new(prop: LightProp, feature: L) -> Self { Light { prop: prop, feature: feature } } } #[derive(Clone, Copy, Debug, PartialEq)] pub struct LightDir { dir: V3<f32>, _pad: f32 } impl From<V3<f32>> for LightDir { fn from(dir: V3<f32>) -> Self { LightDir { dir: dir, _pad: 0. } } } #[derive(Clone, Copy, Debug, PartialEq)] pub struct LightPos { pos: V3<f32>, _pad: f32 } impl From<V3<f32>> for LightPos { fn from(pos: V3<f32>) -> Self { LightPos { pos: pos, _pad: 0. } } } pub type Dir = Light<LightDir>; pub type Omni = Light<LightPos>;