Struct specs_transform::TransformSystem
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pub struct TransformSystem<T> { /* fields omitted */ }
Methods
impl<T: 'static + Sync + Send + Copy + Float> TransformSystem<T>
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impl<T> TransformSystem<T>
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Trait Implementations
impl<T> Default for TransformSystem<T> where
T: 'static + Sync + Send + Copy + Float,
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T: 'static + Sync + Send + Copy + Float,
impl<'a, T: 'static + Sync + Send + Copy + Float> System<'a> for TransformSystem<T>
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type SystemData = (Entities<'a>, FetchMut<'a, TransformGuide>, ReadStorage<'a, Child>, WriteStorage<'a, Init>, ReadStorage<'a, LocalTransform2D<T>>, ReadStorage<'a, LocalTransform3D<T>>, WriteStorage<'a, Transform2D<T>>, WriteStorage<'a, Transform3D<T>>)
The resource bundle required to execute this system. Read more
fn run(
&mut self,
(entities, guide, children, inits, locals_2d, locals_3d, globals_2d, globals_3d): Self::SystemData
)
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&mut self,
(entities, guide, children, inits, locals_2d, locals_3d, globals_2d, globals_3d): Self::SystemData
)
Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more