Struct specs_sprite::SpriteBundle
source · pub struct SpriteBundle<'deps, T, I> { /* private fields */ }
Implementations§
Trait Implementations§
source§impl<'deps, 'world, 'a, 'b, T, I> Bundle<'world, 'a, 'b> for SpriteBundle<'deps, T, I>where
T: 'static + Float + Send + Sync,
I: 'static + Send + Sync,
impl<'deps, 'world, 'a, 'b, T, I> Bundle<'world, 'a, 'b> for SpriteBundle<'deps, T, I>where
T: 'static + Float + Send + Sync,
I: 'static + Send + Sync,
Auto Trait Implementations§
impl<'deps, T, I> RefUnwindSafe for SpriteBundle<'deps, T, I>where
I: RefUnwindSafe,
T: RefUnwindSafe,
impl<'deps, T, I> Send for SpriteBundle<'deps, T, I>where
I: Send,
T: Send,
impl<'deps, T, I> Sync for SpriteBundle<'deps, T, I>where
I: Sync,
T: Sync,
impl<'deps, T, I> Unpin for SpriteBundle<'deps, T, I>where
I: Unpin,
T: Unpin,
impl<'deps, T, I> UnwindSafe for SpriteBundle<'deps, T, I>where
I: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
§impl<T> Any for Twhere
T: Any,
impl<T> Any for Twhere
T: Any,
fn get_type_id(&self) -> TypeId
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.