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use std::marker::PhantomData;
use specs::{System, Tracked};
use specs_bundler::{Bundle, Bundler};
use super::{Parent, SceneGraphSystem};
#[derive(Debug)]
pub struct SceneGraphBundle<'deps, P> {
deps: Vec<&'deps str>,
_marker: PhantomData<P>,
}
impl<'deps, P> Default for SceneGraphBundle<'deps, P> {
#[inline(always)]
fn default() -> Self {
Self::new(&[])
}
}
impl<'deps, P> SceneGraphBundle<'deps, P> {
#[inline(always)]
pub fn new(deps: &[&'deps str]) -> Self {
SceneGraphBundle {
deps: deps.to_vec(),
_marker: PhantomData,
}
}
}
impl<'deps, 'world, 'a, 'b, P> Bundle<'world, 'a, 'b> for SceneGraphBundle<'deps, P>
where
P: Parent,
P::Storage: Default + Tracked,
{
type Error = ();
#[inline]
fn bundle(
self,
mut bundler: Bundler<'world, 'a, 'b>,
) -> Result<Bundler<'world, 'a, 'b>, Self::Error> {
bundler.world.register::<P>();
let mut system = SceneGraphSystem::<P>::new();
system.setup(&mut bundler.world.res);
bundler.dispatcher_builder = bundler.dispatcher_builder.with(
system,
SceneGraphSystem::<P>::name(),
self.deps.as_slice(),
);
Ok(bundler)
}
}