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use super::Bitfield;
use std::iter;

/// Iterate over a `Bitfield` instance.
// TODO: the most efficient way to iterate this is to get a page at the time &
// cache it. Then get a bit at the time & cache it. That should allow us to
// return values much faster, rather than doing a heap lookup for every bit.
//
// The CPU's (L3) cache might kick in here to store a page at the time, but
// there's no guarantees that it does. So it's up to us to eventually optimize
// this.
pub struct Iter<'a> {
  pub(crate) inner: &'a mut Bitfield,
  pub(crate) cursor: usize,
}

impl<'a> Iter<'a> {
  #[inline]
  pub(crate) fn new(inner: &'a mut Bitfield) -> Self {
    Self { inner, cursor: 0 }
  }
}

impl<'a> iter::Iterator for Iter<'a> {
  type Item = bool;

  fn next(&mut self) -> Option<Self::Item> {
    let cursor = self.cursor;
    self.cursor += 1;

    // Each byte contains 8 bits, so we must iterate over each bit.
    if cursor >= self.inner.len() {
      None
    } else {
      Some(self.inner.get(cursor))
    }
  }
}