Modules§
Structs§
- Editor
Camera Marker - Component marker that manages editor only camera A camera tagged with this component will not be in use during playmode
- Prefab
Marker - Component Marker to display entity in Editor
- Prefab
Memory Cache
Enums§
- Editor
Event - Editor
Prefab Path - How/Where porefab data is stored
- Editor
Set - Sets for separate game and editor logic
- Editor
State - Editor states (
Editor
,GamePrepare
,Game
)