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mod color; mod lines; mod noise_texture; mod shader; pub use color::*; pub use lines::*; pub use noise_texture::*; pub use shader::*; #[derive(Debug)] pub enum GraphicsError { ShaderError(ShaderError), GraphicsError(solstice::GraphicsError), } impl std::fmt::Display for GraphicsError { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> { write!(f, "{:?}", self) } } impl std::error::Error for GraphicsError {} impl From<solstice::GraphicsError> for GraphicsError { fn from(err: solstice::GraphicsError) -> Self { GraphicsError::GraphicsError(err) } } impl From<ShaderError> for GraphicsError { fn from(err: ShaderError) -> Self { GraphicsError::ShaderError(err) } }