Trait solstice_2d::BoxedGeometry [−][src]
Required methods
fn vertices(&self) -> Box<dyn Iterator<Item = V> + 'a>
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fn indices(&self) -> Box<dyn Iterator<Item = I> + 'a>
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Implementors
impl<'a, V, I, G> BoxedGeometry<'a, Vertex2D, u32> for G where
V: Iterator<Item = Vertex2D> + 'a,
I: Iterator<Item = u32> + 'a,
G: Geometry<Vertex2D, Vertices = V, Indices = I> + DynClone + Debug,
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V: Iterator<Item = Vertex2D> + 'a,
I: Iterator<Item = u32> + 'a,
G: Geometry<Vertex2D, Vertices = V, Indices = I> + DynClone + Debug,
fn vertices(&self) -> Box<dyn Iterator<Item = Vertex2D> + 'a>
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fn indices(&self) -> Box<dyn Iterator<Item = u32> + 'a>
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impl<'a, V, I, G> BoxedGeometry<'a, Vertex3D, u32> for G where
V: Iterator<Item = Vertex3D> + 'a,
I: Iterator<Item = u32> + 'a,
G: Geometry<Vertex3D, Vertices = V, Indices = I> + DynClone + Debug,
[src]
V: Iterator<Item = Vertex3D> + 'a,
I: Iterator<Item = u32> + 'a,
G: Geometry<Vertex3D, Vertices = V, Indices = I> + DynClone + Debug,