Struct solstice_2d::Sphere[][src]

pub struct Sphere {
    pub radius: f32,
    pub width_segments: u32,
    pub height_segments: u32,
    pub phi_start: Rad,
    pub phi_length: Rad,
    pub theta_start: Rad,
    pub theta_length: Rad,
}

Fields

radius: f32width_segments: u32height_segments: u32phi_start: Radphi_length: Radtheta_start: Radtheta_length: Rad

Trait Implementations

impl Clone for Sphere[src]

impl Copy for Sphere[src]

impl Debug for Sphere[src]

impl Default for Sphere[src]

impl Geometry<Vertex3D> for Sphere[src]

type Vertices = IntoIter<Vertex3D>

type Indices = IntoIter<u32>

impl PartialEq<Sphere> for Sphere[src]

impl PartialOrd<Sphere> for Sphere[src]

impl StructuralPartialEq for Sphere[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<'a, V, I, G> BoxedGeometry<'a, Vertex3D, u32> for G where
    V: 'a + Iterator<Item = Vertex3D>,
    I: Iterator<Item = u32> + 'a,
    G: Geometry<Vertex3D, Vertices = V, Indices = I> + DynClone + Debug
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impl<T> DynClone for T where
    T: Clone
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,