Struct solstice_2d::Box [−][src]
pub struct Box { pub width: f32, pub height: f32, pub depth: f32, pub width_segments: u32, pub height_segments: u32, pub depth_segments: u32, }
Fields
width: f32
height: f32
depth: f32
width_segments: u32
height_segments: u32
depth_segments: u32
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Box
impl RefUnwindSafe for Box
impl UnwindSafe for Box
impl UnwindSafe for Box
Blanket Implementations
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex,
[src]
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex,
[src]impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,