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use std::ops::*; use serde::{Serialize, Deserialize}; use crate::traits::*; #[repr(C)] #[derive(Copy, Clone, PartialEq, Debug, Default)] #[derive(Serialize, Deserialize)] pub struct Vec2<T> { pub x: T, pub y: T, } impl<T> Vec2<T> { pub const fn new(x: T, y: T) -> Self { Self { x, y, } } } impl<T: Scalar> Vec2<T> { #[inline(always)] pub fn of(v: T) -> Self { Self { x: v, y: v } } #[inline(always)] pub fn min(self, other: Self) -> Self { Self { x: self.x.min(other.x), y: self.y.min(other.y), } } #[inline(always)] pub fn max(self, other: Self) -> Self { Self { x: self.x.max(other.x), y: self.y.max(other.y), } } #[inline(always)] pub fn min_component(self) -> T { self.x.min(self.y) } #[inline(always)] pub fn max_component(self) -> T { self.y.max(self.y) } } impl<T: Number> Vec2<T> { pub const ZERO: Self = Self::new(T::ZERO, T::ZERO); pub const X: Self = Self::new(T::ONE, T::ZERO); pub const Y: Self = Self::new(T::ZERO, T::ONE); #[inline(always)] pub fn dot(self, other: Self) -> T { self.x * other.x + self.y * other.y } #[inline(always)] pub fn len2(self) -> T { self.dot(self) } #[inline(always)] pub fn distance2(self, other: Self) -> T { (self - other).len2() } #[inline(always)] pub fn reflect(self, other: Self) -> Self { self - other * T::TWO * self.dot(other) } } impl<T: Signed> Vec2<T> { #[inline(always)] pub fn abs(self) -> Self { Self { x: self.x.abs(), y: self.y.abs(), } } } impl<T: Float> Vec2<T> { #[inline(always)] pub fn len(self) -> T { self.len2().sqrt() } #[inline(always)] pub fn distance(self, other: Self) -> T { self.distance2(other).sqrt() } #[inline(always)] pub fn normalized(self) -> Self { self * (T::ONE / self.len()) } } impl<T: Number> Add for Vec2<T> { type Output = Self; #[inline(always)] fn add(self, other: Self) -> Self::Output { Self { x: self.x + other.x, y: self.y + other.y, } } } impl<T: Number> AddAssign for Vec2<T> { #[inline(always)] fn add_assign(&mut self, other: Self) { self.x += other.x; self.y += other.y; } } impl<T: Number> Sub for Vec2<T> { type Output = Self; #[inline(always)] fn sub(self, other: Self) -> Self::Output { Self { x: self.x - other.x, y: self.y - other.y, } } } impl<T: Number> SubAssign for Vec2<T> { #[inline(always)] fn sub_assign(&mut self, other: Self) { self.x -= other.x; self.y -= other.y; } } impl<T: Number> Mul for Vec2<T> { type Output = Self; #[inline(always)] fn mul(self, other: Self) -> Self::Output { Self { x: self.x * other.x, y: self.y * other.y, } } } impl<T: Number> MulAssign for Vec2<T> { fn mul_assign(&mut self, other: Self) { self.x *= other.x; self.y *= other.y; } } impl<T: Number> Mul<T> for Vec2<T> { type Output = Self; #[inline(always)] fn mul(self, other: T) -> Self::Output { Self { x: self.x * other, y: self.y * other, } } } impl<T: Number> MulAssign<T> for Vec2<T> { #[inline(always)] fn mul_assign(&mut self, other: T) { self.x *= other; self.y *= other; } } impl<T: Number> Div for Vec2<T> { type Output = Self; #[inline(always)] fn div(self, other: Self) -> Self { Self { x: self.x / other.x, y: self.y / other.y, } } } impl<T: Number> DivAssign for Vec2<T> { #[inline(always)] fn div_assign(&mut self, other: Self) { self.x /= other.x; self.y /= other.y; } } impl<T: Number> Div<T> for Vec2<T> { type Output = Self; #[inline(always)] fn div(self, other: T) -> Self { Self { x: self.x / other, y: self.y / other, } } } impl<T: Number> DivAssign<T> for Vec2<T> { #[inline(always)] fn div_assign(&mut self, other: T) { self.x /= other; self.y /= other; } } impl<T: Signed> Neg for Vec2<T> { type Output = Self; #[inline(always)] fn neg(self) -> Self::Output { Self { x: -self.x, y: -self.y, } } } pub type Vec2b = Vec2<bool>; pub type Vec2i = Vec2<i32>; pub type Vec2u = Vec2<u32>; pub type Vec2f = Vec2<f32>; pub type Vec2d = Vec2<f64>;