pub fn default_input_map(
events: EventWriter<'_, ControlEvent>,
keyboard: Res<'_, ButtonInput<KeyCode>>,
mouse_motion_events: EventReader<'_, '_, MouseMotion>,
controllers: Query<'_, '_, &FpsCameraController>,
)pub fn default_input_map(
events: EventWriter<'_, ControlEvent>,
keyboard: Res<'_, ButtonInput<KeyCode>>,
mouse_motion_events: EventReader<'_, '_, MouseMotion>,
controllers: Query<'_, '_, &FpsCameraController>,
)