pub fn default_input_map(
events: EventWriter<'_, ControlEvent>,
mouse_wheel_reader: EventReader<'_, '_, MouseWheel>,
mouse_motion_events: EventReader<'_, '_, MouseMotion>,
keyboard: Res<'_, ButtonInput<KeyCode>>,
mouse_buttons: Res<'_, ButtonInput<MouseButton>>,
controllers: Query<'_, '_, &mut UnrealCameraController>,
)