Constant smol_rgb::ENCODED_TO_LINEAR_LUT[][src]

pub const ENCODED_TO_LINEAR_LUT: [f32; 256];

This is the LUT that we use. You shouldn’t really ever need to use directly, but encoded_to_linear is just a wrapper to index into this LUT.

I have chosen to inline write this, rather than use a build script, because it’s a bit simpler.