Struct smaa::SmaaTarget

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pub struct SmaaTarget { /* private fields */ }
Expand description

Wraps a color buffer, which it can resolve into an antialiased image using the Subpixel Morphological Antialiasing (SMAA) algorithm.

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impl SmaaTarget

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pub fn new( device: &Device, queue: &Queue, width: u32, height: u32, format: TextureFormat, mode: SmaaMode ) -> Self

Create a new SmaaTarget.

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pub fn resize(&mut self, device: &Device, width: u32, height: u32)

Resize the render target.

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pub fn start_frame<'a>( &'a mut self, device: &'a Device, queue: &'a Queue, output_view: &'a TextureView ) -> SmaaFrame<'a>

Start rendering a frame. Dropping or calling resolve() the returned frame object will resolve the scene into the provided output_view.

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