Crate slowchop_console

source ·
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§slowchop_console

A Quake style console and log plugin for Bevy.

§⚠️ Warning ⚠️

This was rushed out for the Bevy Jam, and only tested on macOS. Not recommended to use, unless you’re willing to help fix it up. 😅

§Features

  • Uses bevy_ui for rendering.
  • A console that can be opened and closed with a keypress.
  • Captures all bevy (tracing) log messages and displays them in the console.
  • Colorizes log messages depending on log level.
  • Uses an enum as the possible actions. (“Commands” IMO is a better term but that’s taken by Bevy.)
    • Enum supports floats, integers, strings, bools, and Vec of those types.
    • Optional arguments work, which must be after any non-optional arguments.
    • Actions are validated against the enum.
  • Actions executed are emitted as an event.

§Actions Enum

use bevy::prelude::Event;
use slowchop_console::Actions;

#[derive(Actions, Event)]
enum MyGameActions {
   Quit,
   Spawn(f32, f32, f32, Option<String>),
}

This will create a quit action that takes no arguments. The spawn action takes 3 floats, and optionally a String.

Check out the full example on how to integrate.

Re-exports§

Structs§

Enums§

Traits§

Functions§

  • Parse a string into a bool, allowing for a few different terms. Not case sensitive.

Derive Macros§