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//! A throttle pool library designed for thread-based concurrency. //! //! # Concepts //! //! This crate contain two primary types: [`ThrottlePool`] and [`Throttle`]. //! //! Each [`Throttle`] has it own concurrent and interval state for delaying. //! On the other hand, [`ThrottlePool`] can automatic create [`Throttle`] when //! corresponding `id` first time be used. User can treat `id` as some kind of //! resource identity like hostname, IP address, etc. //! //! Here is a running chart of a [`ThrottlePool`] with `concurrent` == `2`. //! //! ```text //! ThrottlePool //! | //! +-- Throttle (resource-1) //! | | //! | +-- Thread quota 1 ... run ... //! | +-- Thread quota 2 ... run ... //! | //! +-- Throttle (resource-2) //! | | //! | +-- Thread quota 3 ... run ... //! | +-- Thread quota 4 ... run ... //! ... //! +-- Throttle (resource-N) //! | //! +-- Thread quota 2N-1 ... run ... //! +-- Thread quota 2N ... run ... //! ``` //! //! //! //! If `concurrent == 1`, thread quota usage may work like this: //! //! ```text //! f: assigned jobs, s: sleep function //! //! thread 1: |f()----|s()----|f()--|s()------|f()----------------|f()-----|..........|f()-- //! | interval | interval | interval |...| interval |...| //! ^^^^^^^^^^^^^^^^^^^^^ //! job run longer than interval --^ ^^^^^^^^ //! so skip sleep() step / //! / //! If new job not inject into the ----------------------- //! "should wait interval", sleep() will not be triggered //! //! time pass -----> //! ``` //! //! //! //! If `concurrent == 2`, threads will work like this: //! //! ```text //! f: assigned jobs, s: sleep function //! //! thread 1: |f()----|s()----|f()--|s()------|f()------------------------------|....|f()-- //! | interval | interval | 2x interval |......| //! //! thread 2: ........|f()-|s()-------|f()-------|s()-|f()|s()|f()--|s|f()-|s-|f()--------- //! ........| interval | interval | 1/2 | 1/2 | 1/2 | //! ^^^^^^^^^^^^^^^^^^^^^^^^^ //! max concurrent forced to 2 -------^ //! but expected value of maximux access speed is "concurrent per interval". //! //! time pass -----> //! ``` //! //! [`Throttle`] would not create threads, but only block current thread. //! User should create threads by themself and sync throttle to all those //! threads, to control access speed entirely. //! //! User can just using [`Throttle`] directly if not need the pool-related facility. //! //! //! //! # Examples //! //! ```rust //! use rayon::prelude::*; //! use slottle::ThrottlePool; //! use std::time::{Duration, Instant}; //! //! // Make sure we have enough of threads can be blocked. //! // Here we use rayon as example but you can choice any thread implementation. //! rayon::ThreadPoolBuilder::new() //! .num_threads(8) //! .build_global() //! .unwrap(); //! //! // Create ThrottlePool. //! // //! // In here `id` is `bool` type for demonstration. //! // If you're writing a web spider, type of `id` might should be `url::Host`. //! let throttles: ThrottlePool<bool> = ThrottlePool::builder() //! .interval(Duration::from_millis(20)) // set interval to 20ms //! .concurrent(2) // set concurrent to 2 //! .build() //! .unwrap(); //! //! // HINT: according previous config, expected access speed is //! // 2 per 20ms = 1 per 10ms (in each throttle) //! //! let started_time = Instant::now(); //! //! let mut all_added_one: Vec<i32> = vec![1, 2, 3, 4, 5, 6] //! .into_par_iter() //! .map(|x| { //! throttles //! .get(x >= 5) // 5,6 in throttle `true` & 1,2,3,4 in throttle `false` //! .run(|| { // here is the operation we want to throttling //! let time_passed_ms = started_time.elapsed().as_secs_f64() * 1000.0; //! println!( //! "[throttle: {:>5}] allowed job {} to start at: {:.2}ms", //! x >= 5, x, time_passed_ms, //! ); //! //! // // you can add some long-running task to see how throttle work //! // std::thread::sleep(Duration::from_millis(40)); //! //! x + 1 //! }) //! }) //! .collect(); //! //! assert_eq!(all_added_one, vec![2, 3, 4, 5, 6, 7]); //! ``` //! //! Output: //! //! ```text //! [throttle: false] allowed job 1 to start at: 0.09ms //! [throttle: true] allowed job 6 to start at: 0.10ms //! [throttle: false] allowed job 4 to start at: 10.40ms //! [throttle: true] allowed job 5 to start at: 10.42ms //! [throttle: false] allowed job 3 to start at: 20.12ms //! [throttle: false] allowed job 2 to start at: 30.12ms //! ``` //! //! //! //! # Crate Naming //! //! Crate name `slottle` is the abbr of "slotted throttle". Which is the original name of `ThrottlePool`. mod throttle; mod throttle_pool; #[doc(inline)] pub use throttle::{ interval::fibonacci, Interval, RetryableResult, Throttle, ThrottleBuilder, ThrottleLog, }; #[doc(inline)] pub use throttle_pool::{ThrottlePool, ThrottlePoolBuilder};