[][src]Module smash::app

Modules

FL_sv_module_access
FighterSpecializer_Brave
FighterSpecializer_Inkling
FighterSpecializer_Jack
FighterSpecializer_Pikmin
SoundModule
WeaponSpecializer_PTrainerPTrainer
lua_bind
smashball
sv_animcmd
sv_battle_object
sv_kinetic_energy
sv_math
sv_module_access
sv_system
utility

Structs

AreaContactLog
Article
ArticleOperationTarget
AttackAbsoluteData
AttackData

Use to hold hitbox data

AttackDirectionAxis
AttackHeight
AttackSetOffKind
AttackerAttribute
BattleObject
BattleObjectManager
BattleObjectModuleAccessor
BattleObjectSlow
BattleObjectWorld
BossCommonParamInt
BossManager
CameraStatus
Circle
CutInData
CutInPriority
CutInTransactor
CutInType
DamageInfo
DamageLog
DamageNoReactionMode
EffectScreenBlendType
EffectScreenLayer
Fighter
FighterAvailableFinal
FighterBayonettaFinalModule
FighterBraveSpecialLwCommand
FighterBraveSpecialLwVariousKind
FighterCloudLinkEventFinal
FighterCutInManager
FighterEntry
FighterEntryID
FighterInformation
FighterInklingLinkEventPaint
FighterKind
FighterKineticEnergyController
FighterKineticEnergyGravity
FighterKineticEnergyMotion
FighterManager
FighterModuleAccessor
FighterParamAccessor2
FighterPikminLinkEventWeaponPikminChangeMotion
FighterPikminLinkEventWeaponPikminChangeStatus
FighterPikminLinkEventWeaponPikminConstraint
FighterPikminLinkEventWeaponPikminOnFlag
FighterPikminLinkEventWeaponPikminSetFloat
FighterPikminLinkEventWeaponPikminSetInt
FighterPikminLinkEventWeaponPikminSetPowerMulStatus
FighterPikminLinkEventWeaponPikminSyncLR
FighterPikminLinkEventWeaponPikminSyncPos
FighterPitBFinalModule
FighterPokemonLinkEventChange
FighterRidleyLinkEventMotion
FighterRyuLinkEventFinalDeadDamage
FighterRyuLinkEventFinalMoveTarget
FighterSpiritsSupportSkill
GimmickEvent
GimmickEventBarrel
GimmickEventCatch
GimmickEventDrumCheckNeedHide
GimmickEventDrumCheckNeedLock
GimmickEventDrumEscape
GimmickEventDrumPos
GimmickEventDrumRelease
GimmickEventDrumShake
GimmickEventLadder
GimmickEventNotify
GimmickEventPipe
GimmickEventPos
GimmickEventPresenter
GimmickEventSlashEscape
GimmickEventSlashLockInfo
GimmickEventSpring
GimmickEventTornadoEscape
GimmickEventTornadoMoveInfo
GimmickEventTornadoShootInfo
GimmickEventWarp
GroundCliffCheckKind
GroundCollisionLine
GroundCollisionLineHandle
GroundCorrectKind
GroundTouchFlag
GroundTouchID
HitStatus

A transparent struct to specify types of HIT_STATUS's Example:

HitStopMulTarget
Item
ItemAiType
ItemCommonParamFloat
ItemCommonParamInt
ItemKind
ItemKineticFlag
ItemManager
ItemManagerItemKind
ItemModuleAccessor
ItemParamAccessor
ItemPickupSearchMode
ItemSize
ItemSlopeType
ItemSpecializedParamFloat
ItemSpecializedParamInt
ItemStatusParamBool
ItemStatusParamFloat
ItemStatusParamInt
KineticEnergy
KineticEnergyNormal
KineticEnergyRotNormal
LinkAttribute
LinkEvent
LinkEventCapture
LinkEventCaptureDriver
LinkEventCaptureFishingrodDamage
LinkEventCaptureItem
LinkEventCaptureMimikkyu
LinkEventCapturePulled
LinkEventFinal
LinkEventLassoHang
LinkEventMask
LinkEventPos
LinkEventStarShot
LinkEventThrow
LinkEventTouchItem
LinkEventYoshiTamagoDamageEffect
LuaScriptLineID
LuaScriptStatusFuncID
MODEL_COLOR_TYPE
MaterialAnimeKind
MaterialAnimeLoopFlag
MotionNodeRotateCompose
MotionNodeRotateOrder
OnCalcParamEvent
QuickItemTreatType
Rhombus2
ShadowDrawFlag
ShieldFront
ShieldStatus
ShieldType
SituationKind
SpecialPaintKind
StageManager
StopOtherKind
VisibilityMode
Weapon
WeaponKineticEnergyGravity
WeaponRobotHominglaserLinkEventBurst
WeaponRobotHominglaserLinkEventSearch
WeaponShizueFishingrodLinkEventCliff
WeaponShizueFishingrodLinkEventCut
WeaponShizueFishingrodLinkEventReel
WeaponShizueFishingrodLinkEventShoot
WeaponSnakeMissileKineticEnergyNormal
WeaponSnakeNikitaMissileKineticEnergyNormal
WorkKind
enStatusBGMType
stWaterAreaInfo