[−][src]Struct skeletal_animation::QVTransform
Transformation represented by separate scaling, translation, and rotation factors.
Fields
translation: Vector3<f32>
Translation
scale: f32
Uniform scale factor.
rotation: Quaternion<f32>
Rotation
Trait Implementations
impl Clone for QVTransform
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fn clone(&self) -> QVTransform
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fn clone_from(&mut self, source: &Self)
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impl Copy for QVTransform
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impl Debug for QVTransform
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impl Transform for QVTransform
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fn identity() -> QVTransform
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fn set_rotation(&mut self, rotation: Quaternion<f32>)
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fn get_rotation(self) -> Quaternion<f32>
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fn set_translation(&mut self, translation: Vector3<f32>)
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fn get_translation(self) -> Vector3<f32>
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fn concat(self, other: QVTransform) -> QVTransform
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fn inverse(self) -> QVTransform
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fn lerp(self, other: QVTransform, parameter: f32) -> QVTransform
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fn transform_vector(self, v: Vector3<f32>) -> Vector3<f32>
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fn to_matrix(self) -> Matrix4<f32>
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fn from_matrix(m: Matrix4<f32>) -> QVTransform
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Auto Trait Implementations
impl RefUnwindSafe for QVTransform
impl Send for QVTransform
impl Sync for QVTransform
impl Unpin for QVTransform
impl UnwindSafe for QVTransform
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,