[][src]Trait skeletal_animation::blend_tree::AnimNode

pub trait AnimNode<T: Transform> {
    fn get_output_pose(
        &self,
        tree: &AnimBlendTree<T>,
        time: f32,
        params: &HashMap<String, f32>,
        output_poses: &mut [T]
    ); }

Required methods

fn get_output_pose(
    &self,
    tree: &AnimBlendTree<T>,
    time: f32,
    params: &HashMap<String, f32>,
    output_poses: &mut [T]
)

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Implementors

impl<T: Transform> AnimNode<T> for AdditiveAnimNode
[src]

impl<T: Transform> AnimNode<T> for ClipAnimNode<T>
[src]

impl<T: Transform> AnimNode<T> for IKNode
[src]

impl<T: Transform> AnimNode<T> for LerpAnimNode
[src]

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