[][src]Function simdnoise::sse2::get_2d_noise

pub unsafe fn get_2d_noise(noise_type: &NoiseType) -> (Vec<f32>, f32, f32)
This is supported with target feature sse2 only.

Gets a width X height sized block of 2d noise, unscaled. start_x and start_y can be used to provide an offset in the coordinates. Results are unscaled, 'min' and 'max' noise values are returned so you can scale and transform the noise as you see fit in a single pass.