Function simdnoise::scalar::get_4d_scaled_noise [−][src]
pub fn get_4d_scaled_noise(
start_x: f32,
width: usize,
start_y: f32,
height: usize,
start_z: f32,
depth: usize,
start_w: f32,
time: usize,
noise_type: NoiseType,
scale_min: f32,
scale_max: f32
) -> Vec<f32>
Gets a width X height X depth x time sized block of scaled 3d noise
start_*
can be used to provide an offset in the
coordinates.
scaled_min
and scaled_max
specify the range you want the noise scaled to.