Trait simdeez::SimdInt32

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pub trait SimdInt32: SimdInt<Scalar = i32, HorizontalAddScalar = i64> + SimdTransmuteI32 {
    // Required methods
    fn bitcast_f32(self) -> <Self::Engine as Simd>::Vf32;
    fn cast_f32(self) -> <Self::Engine as Simd>::Vf32;
    fn extend_to_i64(
        self
    ) -> (<Self::Engine as Simd>::Vi64, <Self::Engine as Simd>::Vi64);
    fn unsigned_extend_to_i64(
        self
    ) -> (<Self::Engine as Simd>::Vi64, <Self::Engine as Simd>::Vi64);

    // Provided methods
    fn partial_horizontal_add(self) -> <Self::Engine as Simd>::Vi64 { ... }
    fn partial_horizontal_unsigned_add(self) -> <Self::Engine as Simd>::Vi64 { ... }
}
Expand description

Operations shared by 32 bit int types

Required Methods§

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fn bitcast_f32(self) -> <Self::Engine as Simd>::Vf32

Bit cast to f32. This function is only used for compilation and does not generate any instructions, thus it has zero latency.

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fn cast_f32(self) -> <Self::Engine as Simd>::Vf32

Element-wise cast to f32

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fn extend_to_i64( self ) -> (<Self::Engine as Simd>::Vi64, <Self::Engine as Simd>::Vi64)

Splits the vector into two halves, then extends them both to be i64. This is useful for horizontal adding.

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fn unsigned_extend_to_i64( self ) -> (<Self::Engine as Simd>::Vi64, <Self::Engine as Simd>::Vi64)

Splits the vector into two halves, then extends them both to be i32. This is useful for horizontal adding. The numbers are treated as unsigned, so the sign bit isn’t moved. This is more efficient on some instruction sets.

Provided Methods§

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fn partial_horizontal_add(self) -> <Self::Engine as Simd>::Vi64

Adds (arbitrary) pairs of values in the vector, returning a i64 version of the vector. The way the pairs are chosen is implementation-defined.

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fn partial_horizontal_unsigned_add(self) -> <Self::Engine as Simd>::Vi64

Adds (arbitrary) pairs of values in the vector, returning a i64 version of the vector. When extending the numbers, they’re treated as unsigned wich performs more efficiently on some instruction sets. The way the pairs are chosen is implementation-defined.

Implementors§