pub trait SimdInt16: SimdInt<Scalar = i16, HorizontalAddScalar = i64> + SimdTransmuteI16 {
// Required methods
fn extend_to_i32(
self
) -> (<Self::Engine as Simd>::Vi32, <Self::Engine as Simd>::Vi32);
fn unsigned_extend_to_i32(
self
) -> (<Self::Engine as Simd>::Vi32, <Self::Engine as Simd>::Vi32);
// Provided methods
fn partial_horizontal_add(self) -> <Self::Engine as Simd>::Vi32 { ... }
fn partial_horizontal_unsigned_add(self) -> <Self::Engine as Simd>::Vi32 { ... }
}
Expand description
Operations shared by 16 bit int types
Required Methods§
sourcefn extend_to_i32(
self
) -> (<Self::Engine as Simd>::Vi32, <Self::Engine as Simd>::Vi32)
fn extend_to_i32( self ) -> (<Self::Engine as Simd>::Vi32, <Self::Engine as Simd>::Vi32)
Splits the vector into two halves, then extends them both to be i32. This is useful for horizontal adding.
sourcefn unsigned_extend_to_i32(
self
) -> (<Self::Engine as Simd>::Vi32, <Self::Engine as Simd>::Vi32)
fn unsigned_extend_to_i32( self ) -> (<Self::Engine as Simd>::Vi32, <Self::Engine as Simd>::Vi32)
Splits the vector into two halves, then extends them both to be i32. This is useful for horizontal adding. The numbers are treated as unsigned, so the sign bit isn’t moved. This is more efficient on some instruction sets.
Provided Methods§
sourcefn partial_horizontal_add(self) -> <Self::Engine as Simd>::Vi32
fn partial_horizontal_add(self) -> <Self::Engine as Simd>::Vi32
Adds (arbitrary) pairs of values in the vector, returning a i32 version of the vector. The way the pairs are chosen is implementation-defined.
sourcefn partial_horizontal_unsigned_add(self) -> <Self::Engine as Simd>::Vi32
fn partial_horizontal_unsigned_add(self) -> <Self::Engine as Simd>::Vi32
Adds (arbitrary) pairs of values in the vector, returning a i32 version of the vector. When extending the numbers, they’re treated as unsigned wich performs more efficiently on some instruction sets. The way the pairs are chosen is implementation-defined.