pub struct FeOffset<Dom: Dom = DefaultDom, Mutability = Mut>(/* private fields */);
Expand description
The SVG feOffset
element
Implementations§
source§impl<Dom: Dom> FeOffset<Dom>
impl<Dom: Dom> FeOffset<Dom>
sourcepub fn in<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
pub fn in<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG in
attribute
sourcepub fn dx<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<f64>,
pub fn dx<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<f64>,
The SVG dx
attribute
sourcepub fn dy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<f64>,
pub fn dy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<f64>,
The SVG dy
attribute
source§impl<InitParam, Dom> FeOffset<Template<InitParam, Dom>>where
Dom: InstantiableDom,
InitParam: 'static,
impl<InitParam, Dom> FeOffset<Template<InitParam, Dom>>where
Dom: InstantiableDom,
InitParam: 'static,
pub fn on_instantiate( self, f: impl 'static + Fn(FeOffset<Dom>, &InitParam) -> FeOffset<Dom> ) -> Self
source§impl<InitParam, Dom> FeOffset<Template<InitParam, Dom>, Const>where
Dom: InstantiableDom,
InitParam: 'static,
impl<InitParam, Dom> FeOffset<Template<InitParam, Dom>, Const>where
Dom: InstantiableDom,
InitParam: 'static,
pub fn instantiate(&self, param: &InitParam) -> FeOffset<Dom>
Trait Implementations§
source§impl<Dom: Dom> AriaElement for FeOffset<Dom>
impl<Dom: Dom> AriaElement for FeOffset<Dom>
source§fn role<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn role<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA role
attribute
source§fn aria_activedescendant<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_activedescendant<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-activedescendant Attribute Read more
source§fn aria_atomic<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_atomic<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-atomic Attribute Read more
source§fn aria_autocomplete<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_autocomplete<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-autocomplete Attribute Read more
source§fn aria_braillelabel<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_braillelabel<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-braillelabel Attribute Read more
source§fn aria_brailleroledescription<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_brailleroledescription<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-brailleroledescription Attribute Read more
source§fn aria_busy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_busy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn aria_checked<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_checked<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-checked Attribute Read more
source§fn aria_colcount<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<i64>,
fn aria_colcount<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<i64>,
The ARIA aria-colcount Attribute Read more
source§fn aria_colindex<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<u64>,
fn aria_colindex<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<u64>,
The ARIA aria-colindex Attribute Read more
source§fn aria_colindextext<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_colindextext<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-colindextext Attribute Read more
source§fn aria_colspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<u64>,
fn aria_colspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<u64>,
The ARIA aria-colspan Attribute Read more
source§fn aria_controls<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_controls<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-controls Attribute Read more
source§fn aria_current<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_current<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-current Attribute Read more
source§fn aria_describedby<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_describedby<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-describedby Attribute Read more
source§fn aria_description<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_description<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-description Attribute Read more
source§fn aria_details<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_details<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-details Attribute Read more
source§fn aria_disabled<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_disabled<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-disabled Attribute Read more
source§fn aria_errormessage<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_errormessage<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-errormessage Attribute Read more
source§fn aria_expanded<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_expanded<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-expanded Attribute Read more
source§fn aria_flowto<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_flowto<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-flowto Attribute Read more
source§fn aria_haspopup<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_haspopup<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-haspopup Attribute Read more
The ARIA aria-hidden Attribute Read more
source§fn aria_invalid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_invalid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-invalid Attribute Read more
source§fn aria_keyshortcuts<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_keyshortcuts<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-keyshortcuts Attribute Read more
source§fn aria_label<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_label<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-label Attribute Read more
source§fn aria_labelledby<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_labelledby<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-labelledby Attribute Read more
source§fn aria_level<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<u64>,
fn aria_level<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<u64>,
The ARIA aria-level Attribute Read more
source§fn aria_live<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_live<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn aria_modal<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_modal<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-modal Attribute Read more
source§fn aria_multiline<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_multiline<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-multiline Attribute Read more
source§fn aria_multiselectable<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_multiselectable<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-multiselectable Attribute Read more
source§fn aria_orientation<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_orientation<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-orientation Attribute Read more
source§fn aria_owns<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_owns<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn aria_placeholder<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_placeholder<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-placeholder Attribute Read more
source§fn aria_posinset<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<u64>,
fn aria_posinset<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<u64>,
The ARIA aria-posinset Attribute Read more
source§fn aria_pressed<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_pressed<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-pressed Attribute Read more
source§fn aria_readonly<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_readonly<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-readonly Attribute Read more
source§fn aria_relevant<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_relevant<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-relevant Attribute Read more
source§fn aria_required<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_required<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-required Attribute Read more
source§fn aria_roledescription<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_roledescription<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-roledescription Attribute Read more
source§fn aria_rowcount<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<i64>,
fn aria_rowcount<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<i64>,
The ARIA aria-rowcount Attribute Read more
source§fn aria_rowindex<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<u64>,
fn aria_rowindex<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<u64>,
The ARIA aria-rowindex Attribute Read more
source§fn aria_rowindextext<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_rowindextext<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-rowindextext Attribute Read more
source§fn aria_rowspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<u64>,
fn aria_rowspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<u64>,
The ARIA aria-rowspan Attribute Read more
source§fn aria_selected<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_selected<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-selected Attribute Read more
source§fn aria_setsize<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<i64>,
fn aria_setsize<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<i64>,
The ARIA aria-setsize Attribute Read more
source§fn aria_sort<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn aria_sort<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn aria_valuemax<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
fn aria_valuemax<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
The ARIA aria-valuemax Attribute Read more
source§fn aria_valuemin<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
fn aria_valuemin<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
The ARIA aria-valuemin Attribute Read more
source§fn aria_valuenow<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
fn aria_valuenow<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
The ARIA aria-valuenow Attribute Read more
source§fn aria_valuetext<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn aria_valuetext<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The ARIA aria-valuetext Attribute Read more
source§impl<D: Dom> ConditionalProcessing for FeOffset<D>
impl<D: Dom> ConditionalProcessing for FeOffset<D>
source§fn required_extensions<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn required_extensions<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
requiredExtensions
attribute Read moresource§fn system_language<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn system_language<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
systemLanguage
attribute Read moresource§impl<Dom: Dom> Core for FeOffset<Dom>
impl<Dom: Dom> Core for FeOffset<Dom>
source§fn id<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn id<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn lang<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn lang<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn tabindex<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<i32>,
fn tabindex<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<i32>,
source§fn style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§impl<Dom: Dom> Element for FeOffset<Dom>
impl<Dom: Dom> Element for FeOffset<Dom>
type Dom = Dom
type DomElement = SvgfeOffsetElement
source§fn class<'a, T>(self, class: impl RefSignalOrValue<'a, Item = T>) -> Self
fn class<'a, T>(self, class: impl RefSignalOrValue<'a, Item = T>) -> Self
Add a class to the element. Read more
source§fn classes<'a, T, Iter>(
self,
classes: impl RefSignalOrValue<'a, Item = Iter>
) -> Self
fn classes<'a, T, Iter>( self, classes: impl RefSignalOrValue<'a, Item = Iter> ) -> Self
Set the classes on an element Read more
source§fn attribute<'a>(
self,
name: &str,
value: impl RefSignalOrValue<'a, Item = impl Attribute>
) -> Self
fn attribute<'a>( self, name: &str, value: impl RefSignalOrValue<'a, Item = impl Attribute> ) -> Self
Set an attribute Read more
source§fn style_property<'a>(
self,
name: impl Into<String>,
value: impl RefSignalOrValue<'a, Item = impl AsRef<str> + 'a>
) -> Self
fn style_property<'a>( self, name: impl Into<String>, value: impl RefSignalOrValue<'a, Item = impl AsRef<str> + 'a> ) -> Self
Set an inline style property Read more
source§fn effect(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self
fn effect(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self
Apply an effect after the next render. Read more
source§fn effect_signal<T: 'static>(
self,
sig: impl Signal<Item = T> + 'static,
f: impl Fn(&Self::DomElement, T) + Clone + 'static
) -> Self
fn effect_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self
Apply an effect after the next render each time a signal yields a new
value.
source§fn map_element(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self
fn map_element(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self
Map a function over the element.
source§fn map_element_signal<T: 'static>(
self,
sig: impl Signal<Item = T> + 'static,
f: impl Fn(&Self::DomElement, T) + Clone + 'static
) -> Self
fn map_element_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self
Map a function over the element each time a signal changes.
source§fn handle(&self) -> ElementHandle<Self::Dom, Self::DomElement>
fn handle(&self) -> ElementHandle<Self::Dom, Self::DomElement>
Get a handle to the element. Read more
source§impl<Dom: Dom> ElementEvents for FeOffset<Dom>
impl<Dom: Dom> ElementEvents for FeOffset<Dom>
fn on_animationcancel( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self
fn on_animationend( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self
fn on_animationiteration( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self
fn on_animationstart( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self
fn on_auxclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_blur(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self
fn on_click(self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static) -> Self
fn on_compositionend( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self
fn on_compositionstart( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self
fn on_compositionupdate( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self
fn on_dblclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_focusin( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self
fn on_focusout( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self
fn on_focus(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self
fn on_fullscreenchange( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self
fn on_fullscreenerror( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self
fn on_gotpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_keydown( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self
fn on_keyup( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self
fn on_lostpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_mousedown( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_mouseenter( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_mouseleave( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_mousemove( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_mouseout( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_mouseover( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_mouseup( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self
fn on_pointercancel( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerdown( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerenter( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerleave( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointermove( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerout( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerover( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerrawupdate( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_pointerup( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self
fn on_transitioncancel( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self
fn on_transitionend( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self
fn on_transitionrun( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self
fn on_transitionstart( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self
fn on_scroll(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self
fn on_scrollend(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self
fn on_securitypolicyviolation( self, f: impl FnMut(SecurityPolicyViolationEvent, Self::DomElement) + 'static ) -> Self
fn on_touchcancel( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self
fn on_touchend( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self
fn on_touchmove( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self
fn on_touchstart( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self
fn on_wheel(self, f: impl FnMut(WheelEvent, Self::DomElement) + 'static) -> Self
fn on_copy(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self
fn on_cut(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self
fn on_paste(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self
source§impl<D: Dom> FilterPrimitives for FeOffset<D>
impl<D: Dom> FilterPrimitives for FeOffset<D>
source§fn height<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
fn height<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
source§fn result<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn result<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn width<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
fn width<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
source§fn x<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
fn x<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
source§fn y<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
fn y<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
source§impl<Dom: Dom, Mutability> From<FeOffset<Dom, Mutability>> for GenericElement<Dom, Mutability>
impl<Dom: Dom, Mutability> From<FeOffset<Dom, Mutability>> for GenericElement<Dom, Mutability>
source§impl<Dom: Dom> ParentElement<Dom> for FeOffset<Dom>
impl<Dom: Dom> ParentElement<Dom> for FeOffset<Dom>
source§fn text<'a, T>(self, child: impl RefSignalOrValue<'a, Item = T>) -> Self
fn text<'a, T>(self, child: impl RefSignalOrValue<'a, Item = T>) -> Self
Add a text child to this element Read more
source§fn child(self, child: impl SignalOrValue<Item = impl ChildNode<Dom>>) -> Self
fn child(self, child: impl SignalOrValue<Item = impl ChildNode<Dom>>) -> Self
Add a child to the element. Read more
source§fn optional_child(
self,
child: impl SignalOrValue<Item = Option<impl ChildNode<Dom>>>
) -> Self
fn optional_child( self, child: impl SignalOrValue<Item = Option<impl ChildNode<Dom>>> ) -> Self
Add an optional child to the element. Read more
source§fn children<N>(self, children: impl IntoIterator<Item = N>) -> Self
fn children<N>(self, children: impl IntoIterator<Item = N>) -> Self
Add children to the element. Read more
source§impl<D: Dom> Presentation for FeOffset<D>
impl<D: Dom> Presentation for FeOffset<D>
source§fn alignment_baseline<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn alignment_baseline<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
alignment-baseline
attribute Read moresource§fn baseline_shift<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn baseline_shift<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
baseline-shift
attribute Read moresource§fn clip_path<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn clip_path<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn clip_rule<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn clip_rule<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn color_interpolation<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn color_interpolation<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
color-interpolation
attribute Read moresource§fn color_interpolation_filters<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn color_interpolation_filters<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
color-interpolation-filters
attribute Read moresource§fn color_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn color_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
color-rendering
attribute Read moresource§fn cursor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn cursor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn d<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Data>,
fn d<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Data>,
source§fn direction<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn direction<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn display<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn display<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn dominant_baseline<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn dominant_baseline<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
dominant-baseline
attribute Read moresource§fn fill<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn fill<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn fill_opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<NumberOrPercentage>,
fn fill_opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<NumberOrPercentage>,
The SVG
fill-opacity
attribute Read moresource§fn fill_rule<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn fill_rule<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn filter<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn filter<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn flood_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn flood_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
flood-color
attribute Read moresource§fn flood_opacity<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<NumberOrPercentage>,
fn flood_opacity<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<NumberOrPercentage>,
The SVG
flood-opacity
attribute Read moresource§fn font_family<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn font_family<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
font-family
attribute Read moresource§fn font_size<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn font_size<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn font_size_adjust<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn font_size_adjust<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
font-size-adjust
attribute Read moresource§fn font_stretch<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn font_stretch<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
font-stretch
attribute Read moresource§fn font_style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn font_style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
font-style
attribute Read moresource§fn font_variant<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn font_variant<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
font-variant
attribute Read moresource§fn font_weight<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn font_weight<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
font-weight
attribute Read moresource§fn image_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn image_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
image-rendering
attribute Read moresource§fn letter_spacing<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn letter_spacing<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
letter-spacing
attribute Read moresource§fn lighting_color<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn lighting_color<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
lighting-color
attribute Read moresource§fn marker_end<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn marker_end<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
marker-end
attribute Read moresource§fn marker_mid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn marker_mid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
marker-mid
attribute Read moresource§fn marker_start<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn marker_start<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
marker-start
attribute Read moresource§fn mask<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn mask<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<f64>,
fn opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<f64>,
source§fn overflow<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn overflow<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn pointer_events<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn pointer_events<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
pointer-events
attribute Read moresource§fn shape_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn shape_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
shape-rendering
attribute Read moresource§fn solid_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn solid_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
solid-color
attribute Read moresource§fn solid_opacity<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn solid_opacity<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
solid-opacity
attribute Read moresource§fn stop_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn stop_color<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
stop-color
attribute Read moresource§fn stop_opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn stop_opacity<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
stop-opacity
attribute Read moresource§fn stroke<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn stroke<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn stroke_dasharray<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn stroke_dasharray<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
stroke-dasharray
attribute Read moresource§fn stroke_dashoffset<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<Length>,
fn stroke_dashoffset<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<Length>,
The SVG
stroke-dashoffset
attribute Read moresource§fn stroke_linecap<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn stroke_linecap<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
stroke-linecap
attribute Read moresource§fn stroke_linejoin<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn stroke_linejoin<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
stroke-linejoin
attribute Read moresource§fn stroke_miterlimit<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
fn stroke_miterlimit<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<f64>,
The SVG
stroke-miterlimit
attribute Read moresource§fn stroke_opacity<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<NumberOrPercentage>,
fn stroke_opacity<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<NumberOrPercentage>,
The SVG
stroke-opacity
attribute Read moresource§fn stroke_width<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
fn stroke_width<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<Length>,
The SVG
stroke-width
attribute Read moresource§fn text_anchor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn text_anchor<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
text-anchor
attribute Read moresource§fn text_decoration<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn text_decoration<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
text-decoration
attribute Read moresource§fn text_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn text_rendering<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
text-rendering
attribute Read moresource§fn transform<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn transform<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
source§fn unicode_bidi<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
fn unicode_bidi<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Selfwhere
T: AsAttribute<String>,
The SVG
unicode-bidi
attribute Read moresource§fn vector_effect<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
fn vector_effect<'a, T>(
self,
value: impl RefSignalOrValue<'a, Item = T>
) -> Selfwhere
T: AsAttribute<String>,
The SVG
vector-effect
attribute Read moreimpl<Dom: Dom, Mutability> Value for FeOffset<Dom, Mutability>
Auto Trait Implementations§
impl<Dom, Mutability> Freeze for FeOffset<Dom, Mutability>where
<Dom as Dom>::Element: Freeze,
impl<Dom = Dry, Mutability = Mut> !RefUnwindSafe for FeOffset<Dom, Mutability>
impl<Dom = Dry, Mutability = Mut> !Send for FeOffset<Dom, Mutability>
impl<Dom = Dry, Mutability = Mut> !Sync for FeOffset<Dom, Mutability>
impl<Dom, Mutability> Unpin for FeOffset<Dom, Mutability>
impl<Dom = Dry, Mutability = Mut> !UnwindSafe for FeOffset<Dom, Mutability>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<'a, T> RefSignalOrValue<'a> for Twhere
T: RefValue<'a> + 'a,
impl<'a, T> RefSignalOrValue<'a> for Twhere
T: RefValue<'a> + 'a,
§type Map<'b: 'a, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b, R: RefSignalOrValue<'b, Item = R> + 'b> = R
type Map<'b: 'a, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b, R: RefSignalOrValue<'b, Item = R> + 'b> = R
§type Signal = Always<<T as RefSignalOrValue<'a>>::Item>
type Signal = Always<<T as RefSignalOrValue<'a>>::Item>
The signal type. Use
Always
for value types.source§fn map<'b, F, R>(
self,
callback: F
) -> <T as RefSignalOrValue<'a>>::Map<'b, F, R>where
'b: 'a,
R: RefSignalOrValue<'b, Item = R> + 'b,
F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b,
fn map<'b, F, R>(
self,
callback: F
) -> <T as RefSignalOrValue<'a>>::Map<'b, F, R>where
'b: 'a,
R: RefSignalOrValue<'b, Item = R> + 'b,
F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b,
Map a function over this signal/value to produce a new signal/value.
source§fn select<FVal, FSig, Data, Out>(
self,
fn_val: FVal,
_fn_sig: FSig,
data: Data
) -> Outwhere
FVal: FnOnce(Data, <T as RefSignalOrValue<'a>>::Item) -> Out,
FSig: FnOnce(Data, <T as RefSignalOrValue<'a>>::Signal) -> Out,
fn select<FVal, FSig, Data, Out>(
self,
fn_val: FVal,
_fn_sig: FSig,
data: Data
) -> Outwhere
FVal: FnOnce(Data, <T as RefSignalOrValue<'a>>::Item) -> Out,
FSig: FnOnce(Data, <T as RefSignalOrValue<'a>>::Signal) -> Out,
Select a function based on whether this is a signal or value. Read more
source§fn select_spawn<FVal, FSig, Task, Exec>(
self,
fn_val: FVal,
_fn_sig: FSig,
executor: &mut Exec
)
fn select_spawn<FVal, FSig, Task, Exec>( self, fn_val: FVal, _fn_sig: FSig, executor: &mut Exec )
Select a function based on whether this is a signal or value. Read more