Struct sierra::MappableBuffer

source ·
#[repr(transparent)]
pub struct MappableBuffer { /* private fields */ }
Expand description

Handle to GPU buffer object.

Variation of Buffer which is not shared and thus can be mapped onto host memory.

Mapping of shared buffer is forbidden due to requirement of GPU driver to map any memory object at most once. This allows accessing mapped memory safely without causing data races.

If buffer sharing is required and mapping is not, [MappedBuffer] can be converted into Buffer with no cost.

Implementations§

Methods from Deref<Target = Buffer>§

Check if buffer is unused. Caller should have exclusive access to the reference, otherwise buffer can be used at any moment.

Trait Implementations§

Formats the value using the given formatter. Read more
The resulting type after dereferencing.
Dereferences the value.
Converts to this type from the input type.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Checks if this value is equivalent to the given key. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.