pub struct Fence { /* private fields */ }
Expand description
Handle to GPU fence object.
Fence is object used for coarse grained GPU-CPU synchronization.
It should be used to wait for GPU operations to finish before
mutating or destroying resources on CPU.
This includes overwriting mappable buffer content and updating
descriptor sets.
(Mappable images can be added in future).
Prefer using semaphores and pipeline barriers to synchronize
operations on GPU with each other.
Formats the value using the given formatter.
Read more
Executes the destructor for this type.
Read more
This method tests for self
and other
values to be equal, and is used
by ==
.
This method tests for !=
. The default implementation is almost always
sufficient, and should not be overridden without very good reason.
Immutably borrows from an owned value.
Read more
Mutably borrows from an owned value.
Read more
Checks if this value is equivalent to the given key.
Read more
Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.