pub struct Blending {
pub color_src_factor: BlendFactor,
pub color_dst_factor: BlendFactor,
pub color_op: BlendOp,
pub alpha_src_factor: BlendFactor,
pub alpha_dst_factor: BlendFactor,
pub alpha_op: BlendOp,
}
Expand description
Defines how color value from fragment shader’s color output should be blended with value stored in attachment.
Fields§
§color_src_factor: BlendFactor
Blend factory to apply to color component values from fragment shader’s color output.
color_dst_factor: BlendFactor
Blend factory to apply to color component values stored in attachment.
color_op: BlendOp
Operation to be performed over color component values.
alpha_src_factor: BlendFactor
Blend factory to apply to alpha component value from fragment shader’s color output.
alpha_dst_factor: BlendFactor
Blend factory to apply to alpha component value stored in attachment.
alpha_op: BlendOp
Operation to be performed over alpha component values.