Struct sierra::Blending

source ·
pub struct Blending {
    pub color_src_factor: BlendFactor,
    pub color_dst_factor: BlendFactor,
    pub color_op: BlendOp,
    pub alpha_src_factor: BlendFactor,
    pub alpha_dst_factor: BlendFactor,
    pub alpha_op: BlendOp,
}
Expand description

Defines how color value from fragment shader’s color output should be blended with value stored in attachment.

Fields§

§color_src_factor: BlendFactor

Blend factory to apply to color component values from fragment shader’s color output.

§color_dst_factor: BlendFactor

Blend factory to apply to color component values stored in attachment.

§color_op: BlendOp

Operation to be performed over color component values.

§alpha_src_factor: BlendFactor

Blend factory to apply to alpha component value from fragment shader’s color output.

§alpha_dst_factor: BlendFactor

Blend factory to apply to alpha component value stored in attachment.

§alpha_op: BlendOp

Operation to be performed over alpha component values.

Trait Implementations§

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This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

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Performs the conversion.