pub struct Fence { /* fields omitted */ }
Expand description
Handle to GPU fence object.
Fence is object used for coarse grained GPU-CPU synchronization.
It should be used to wait for GPU operations to finish before
mutating or destroying resources on CPU.
This includes overwriting mappable buffer content and updating
descriptor sets.
(Mappable images can be added in future).
Prefer using semaphores and pipeline barriers to synchronize
operations on GPU with each other.
Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
Instruments this type with the current Span
, returning an
Instrumented
wrapper. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.