Struct sierra::Fence[][src]

pub struct Fence { /* fields omitted */ }
Expand description

Handle to GPU fence object.

Fence is object used for coarse grained GPU-CPU synchronization. It should be used to wait for GPU operations to finish before mutating or destroying resources on CPU.

This includes overwriting mappable buffer content and updating descriptor sets. (Mappable images can be added in future).

Prefer using semaphores and pipeline barriers to synchronize operations on GPU with each other.

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.