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mod compute;
mod graphics;
mod ray_tracing;
pub use {
self::{compute::*, graphics::*, ray_tracing::*},
crate::backend::PipelineLayout,
};
use crate::{descriptor::DescriptorSetLayout, shader::ShaderStageFlags};
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct PushConstant {
pub stages: ShaderStageFlags,
pub offset: u32,
pub size: u32,
}
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct PipelineLayoutInfo {
pub sets: Vec<DescriptorSetLayout>,
pub push_constants: Vec<PushConstant>,
}