Function shipyard_rapier3d::physics::systems::step_world_system [−][src]
pub fn step_world_system(
delta_seconds: f32,
sim_to_render_time: UniqueViewMut<'_, SimulationToRenderTime>,
(configuration, integration_parameters): (UniqueView<'_, RapierConfiguration>, UniqueView<'_, IntegrationParameters>),
user_hooks: UniqueView<'_, UserPhysicsHooks>,
(pipeline, query_pipeline): (UniqueViewMut<'_, PhysicsPipeline>, UniqueViewMut<'_, QueryPipeline>),
(broad_phase, narrow_phase): (UniqueViewMut<'_, BroadPhase>, UniqueViewMut<'_, NarrowPhase>),
(bodies, colliders): (UniqueViewMut<'_, RigidBodySet>, UniqueViewMut<'_, ColliderSet>),
joints: UniqueViewMut<'_, JointSet>,
events: UniqueViewMut<'_, EventQueue>,
(rigid_bodies_handles, physics_interpolation): (View<'_, RigidBodyHandleComponent>, ViewMut<'_, PhysicsInterpolationComponent>)
)
System responsible for performing one timestep of the physics world.