Function shipyard_rapier3d::physics::systems::step_world_system[][src]

pub fn step_world_system(
    delta_seconds: f32,
    sim_to_render_time: UniqueViewMut<'_, SimulationToRenderTime>,
    (configuration, integration_parameters): (UniqueView<'_, RapierConfiguration>, UniqueView<'_, IntegrationParameters>),
    user_hooks: UniqueView<'_, UserPhysicsHooks>,
    (pipeline, query_pipeline): (UniqueViewMut<'_, PhysicsPipeline>, UniqueViewMut<'_, QueryPipeline>),
    (broad_phase, narrow_phase): (UniqueViewMut<'_, BroadPhase>, UniqueViewMut<'_, NarrowPhase>),
    (bodies, colliders): (UniqueViewMut<'_, RigidBodySet>, UniqueViewMut<'_, ColliderSet>),
    joints: UniqueViewMut<'_, JointSet>,
    events: UniqueViewMut<'_, EventQueue>,
    (rigid_bodies_handles, physics_interpolation): (View<'_, RigidBodyHandleComponent>, ViewMut<'_, PhysicsInterpolationComponent>)
)

System responsible for performing one timestep of the physics world.