Function shipyard_rapier3d::physics::systems::destroy_body_and_collider_system[][src]

pub fn destroy_body_and_collider_system(
    bodies: UniqueViewMut<'_, RigidBodySet>,
    colliders: UniqueViewMut<'_, ColliderSet>,
    joints: UniqueViewMut<'_, JointSet>,
    collider_handles: ViewMut<'_, ColliderHandleComponent>,
    joint_handles: ViewMut<'_, JointHandleComponent>,
    body_handles: ViewMut<'_, RigidBodyHandleComponent>
)

System responsible for removing joints, colliders, and bodies that have been removed from the shipyard World.