Function shipyard_rapier3d::physics::systems::destroy_body_and_collider_system [−][src]
pub fn destroy_body_and_collider_system(
bodies: UniqueViewMut<'_, RigidBodySet>,
colliders: UniqueViewMut<'_, ColliderSet>,
joints: UniqueViewMut<'_, JointSet>,
collider_handles: ViewMut<'_, ColliderHandleComponent>,
joint_handles: ViewMut<'_, JointHandleComponent>,
body_handles: ViewMut<'_, RigidBodyHandleComponent>
)
System responsible for removing joints, colliders, and bodies that have been removed from the shipyard World.