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use super::Format;
use SpriteAnchor;
pub struct AmethystNamedFormat;
#[derive(Clone, Debug, PartialEq, Serialize)]
struct NamedSpritePosition {
name: String,
x: f32,
y: f32,
width: f32,
height: f32,
offsets: Option<[f32; 2]>,
}
impl From<(&SpriteAnchor, String)> for NamedSpritePosition {
fn from(anchor: (&SpriteAnchor, String)) -> NamedSpritePosition {
return NamedSpritePosition {
name: anchor.1,
x: anchor.0.position.0 as f32,
y: anchor.0.position.1 as f32,
width: anchor.0.dimensions.0 as f32,
height: anchor.0.dimensions.1 as f32,
offsets: None,
};
}
}
#[derive(Clone, Debug, PartialEq, Serialize)]
pub struct SerializedNamedSpriteSheet {
texture_width: f32,
texture_height: f32,
sprites: Vec<NamedSpritePosition>,
}
impl Format for AmethystNamedFormat {
type Data = SerializedNamedSpriteSheet;
type Options = Vec<String>;
fn encode(
dimensions: (u32, u32),
sprites: &[SpriteAnchor],
options: Self::Options,
) -> Self::Data {
let sprite_positions = sprites
.iter()
.map(|anchor| (anchor, options[anchor.id].clone()))
.map(Into::into)
.collect::<Vec<NamedSpritePosition>>();
SerializedNamedSpriteSheet {
texture_width: dimensions.0 as f32,
texture_height: dimensions.1 as f32,
sprites: sprite_positions,
}
}
}