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//! This crate lets you interact with the //! [Sharecart1000](http://sharecart1000.com/) system. //! //! The format specification is given //! [here](http://sharecart1000.com/img/SHARECART1000guide.png). //! //! See their [about page](http://alts.github.io/sharecart.lua/) for more info. #![forbid(missing_debug_implementations)] #![forbid(missing_docs)] #![forbid(unsafe_code)] extern crate ini; /// This is your Sharecart data, in a rusty form. #[derive(Debug, Clone, Default, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct Sharecart { /// This should be 0-1023 (10 bits). /// /// * Saving: Ignores the high bits (eg: `cart.map_x % 1024`) /// * Loading: Attempts to parse a `u16` (0 on failure), and then truncates to /// 10 bits. pub map_x: u16, /// This should be 0-1023 (10 bits). /// /// * Saving: Ignores the high bits (eg: `cart.map_y % 1024`) /// * Loading: Attempts to parse a `u16` (0 on failure), and then truncates to /// 10 bits. pub map_y: u16, /// Misc data. /// /// * Saving: The full range is supported /// * Loading: Attempts to parse a `u16`, uses 0 on failure. pub misc: [u16; 4], /// The player's name, or something like it. /// /// The definition of "1023chars" is slightly fuzzy when you get into the fact /// that there's multi-byte characters, but that some languages assume all /// chars are 1 byte. While we're working with it in memory, we just act like /// it's a normal `String` value. If you're just using this field for 1,023 or /// fewer ASCII characters (without line endings), you'll be totally fine. /// Otherwise there's some edge cases to worry about. /// /// * Saving: Filters out any `'\r'`, and `'\n'`, takes the first 1023 _bytes_ /// of what's left, lossy re-parses as utf-8 to make sure there was no /// partial byte sequences at the end, and then strips any `'\u{0FFFD}'`. /// * Loading: Same as with saving. pub player_name: String, /// The eight switches. /// /// * Saving: Always outputs as "TRUE" or "FALSE". /// * Loading: Ignores case, so that "True" and "TrUe" and such are also /// allowed as `true`. Any value that isn't read as `true` becomes `false`. pub switch: [bool; 8], } impl Sharecart { /// Parses the string given into a `Sharecart` value. /// /// You will always get a `Sharecart` of some sort back. If any individual /// field is missing, then you'll get the `Default` value in that field. If /// the "[Main]" section is missing then you'll get the default value in every /// field. If the string somehow can't even be parsed at all then you'll get /// the default value in every field. Field names ignore capitalization /// differences. /// /// **Note:** the contents of the `o_o.ini` file might not be valid utf-8, so /// as you read it from disk to pass into this function you'll have to decide /// how you want to handle that possibility. I'd suggest you use /// `String::from_utf8_lossy`, but it's up to you. /// /// ```rust /// use sharecart1000::Sharecart; /// /// let mut sc = Sharecart::default(); /// assert_eq!(sc, Sharecart::from_str("")); /// assert_eq!(sc, Sharecart::from_str("[Main]")); /// /// sc.map_x = 73; /// sc.map_y = 1023; /// assert_eq!(sc, Sharecart::from_str(r#"[Main] /// MapX=73 /// MapY=1023"#)); /// /// sc.misc[0] = 54; /// sc.misc[1] = 540; /// sc.misc[2] = 999; /// sc.misc[3] = ::std::u16::MAX; /// sc.player_name = "Fearless Concurrency".to_string(); /// let mut foo = true; /// for i in 0 .. 8 { /// sc.switch[i] = foo; /// foo = !foo; /// } /// assert_eq!(sc, Sharecart::from_str(sc.to_string())); /// ``` pub fn from_str<S: AsRef<str>>(buf: S) -> Self { let buf_str = buf.as_ref(); match ini::Ini::load_from_str(buf_str) { Ok(i) => match i.section(Some("Main")).or(i.section(Some("main"))) { Some(properties) => { let mut sc = Sharecart::default(); for (k, v) in properties.iter() { let lower = k.to_lowercase(); match lower.as_ref() { "mapx" => { sc.map_x = v.parse::<u16>().unwrap_or(0) % 1024; } "mapy" => { sc.map_y = v.parse::<u16>().unwrap_or(0) % 1024; } "misc0" => { sc.misc[0] = v.parse::<u16>().unwrap_or(0); } "misc1" => { sc.misc[1] = v.parse::<u16>().unwrap_or(0); } "misc2" => { sc.misc[2] = v.parse::<u16>().unwrap_or(0); } "misc3" => { sc.misc[3] = v.parse::<u16>().unwrap_or(0); } "playername" => { let byte_vec: Vec<u8> = v.bytes().filter(|&b| b != b'\r' || b != b'\n').take(1023).collect(); sc.player_name = String::from_utf8_lossy(&byte_vec).chars().filter(|&c| c != '\u{0FFFD}').collect(); } "switch0" => { sc.switch[0] = v.to_lowercase() == "true"; } "switch1" => { sc.switch[1] = v.to_lowercase() == "true"; } "switch2" => { sc.switch[2] = v.to_lowercase() == "true"; } "switch3" => { sc.switch[3] = v.to_lowercase() == "true"; } "switch4" => { sc.switch[4] = v.to_lowercase() == "true"; } "switch5" => { sc.switch[5] = v.to_lowercase() == "true"; } "switch6" => { sc.switch[6] = v.to_lowercase() == "true"; } "switch7" => { sc.switch[7] = v.to_lowercase() == "true"; } _ => {} } } sc } None => Sharecart::default(), }, Err(_) => Sharecart::default(), } } /// Gives you a `String` that you can write into the `o_o.ini` file. /// /// The string includes the "[Main]" section tag and other proper `ini` /// formatting, so that you can completely replace the current `o_o.ini` /// contents with this new string when saving the game. /// /// Lines are **always** separated by the `'\n'` character, even on Windows. /// If you would like to use the "\r\n" windows-style line break sequence /// instead, please use the `replace` method on the output string (eg: /// `sc.to_string().replace("\n", "\r\n")`). /// /// ```rust /// use sharecart1000::Sharecart; /// assert_eq!(Sharecart::default().to_string(), r#"[Main] /// MapX=0 /// MapY=0 /// Misc0=0 /// Misc1=0 /// Misc2=0 /// Misc3=0 /// PlayerName= /// Switch0=FALSE /// Switch1=FALSE /// Switch2=FALSE /// Switch3=FALSE /// Switch4=FALSE /// Switch5=FALSE /// Switch6=FALSE /// Switch7=FALSE /// "#); /// ``` pub fn to_string(&self) -> String { // There's about 170 chars of just boilerplate, so we'll get more than the // default capacity here. let mut s = String::with_capacity(200); s.push_str("[Main]\n"); s.push_str(&format!("MapX={}\n", self.map_x % 1024)); s.push_str(&format!("MapY={}\n", self.map_y % 1024)); for i in 0..4 { s.push_str(&format!("Misc{}={}\n", i, self.misc[i])); } s.push_str("PlayerName="); let byte_vec: Vec<u8> = self.player_name.bytes().filter(|&b| b != b'\r' || b != b'\n').take(1023).collect(); for ch in String::from_utf8_lossy(&byte_vec).chars() { if ch == '\u{0FFFD}' { continue; } s.push(ch); } s.push('\n'); for i in 0..8 { s.push_str(&format!("Switch{}={}\n", i, if self.switch[i] { "TRUE" } else { "FALSE" })); } s } } #[test] fn test_sharecart_10bit_safe() { let mut sc = Sharecart::default(); for bit in 11..16 { sc.map_x |= 1 << bit; sc.map_y |= 1 << bit; } assert_eq!(Sharecart::default(), Sharecart::from_str(sc.to_string())); } #[test] fn test_sharecart_player_name_safe() { let mut sc = Sharecart::default(); sc.player_name = "\r\n".to_string(); assert_eq!(Sharecart::default(), Sharecart::from_str(sc.to_string())); sc.player_name = "x".repeat(2_000); let round_trip = Sharecart::from_str(sc.to_string()); assert_eq!(round_trip.player_name.len(), 1023); }