Expand description
Abstract syntax tree representing the contents of a Quake map.
Structs§
- The convex volume represented by a set of
BrushPlane
s. - Composes a 3D plane represented by three points, a texture name, and UV data.
- The set of brushes inside an
Entity
. - A gameplay object containing
Properties
andBrushes
. - A single-precision floating point vector with three components.
- A set of
Property
s. - A plane described by a normal and distance.
- A plane described by three
Point
s.
Enums§
- Enum representing format-specific brush plane extension data.
- Format-specific texture offset data.