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use core::{convert::identity, num::NonZeroU32};
use crate::{
attacks, Bitboard, Board, ByCastlingSide, ByColor, ByRole, CastlingMode, CastlingSide, Color,
File, FromSetup, PositionError, Rank, RemainingChecks, Square,
};
/// A not necessarily legal position.
///
/// # Equality
///
/// [`Hash`](std::hash::Hash), [`PartialEq`](std::cmp::PartialEq), and
/// [`Eq`](std::cmp::Eq) are implemented in terms of structural equality.
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub struct Setup {
/// Piece positions on the board.
pub board: Board,
/// Positions of tracked promoted pieces. Used only for Crazyhouse.
pub promoted: Bitboard,
/// Pockets in chess variants like Crazyhouse.
pub pockets: Option<ByColor<ByRole<u8>>>,
/// Side to move.
pub turn: Color,
/// Castling rights in terms of corresponding rook positions.
///
/// # Examples
///
/// ```
/// use shakmaty::{Bitboard, Setup};
///
/// let setup = Setup::default();
/// let rooks = setup.castling_rights;
/// // 1 . . . . . . 1
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // 1 . . . . . . 1
///
/// assert_eq!(rooks, Bitboard::CORNERS);
/// ```
pub castling_rights: Bitboard,
/// En passant target square. Valid target squares are on the third or
/// sixth rank.
pub ep_square: Option<Square>,
/// Remaining checks in chess variants like Three-Check.
pub remaining_checks: Option<ByColor<RemainingChecks>>,
/// Number of half-moves since the last
/// [capture or pawn move](super::Move::is_zeroing()).
///
/// # Examples
///
/// ```
/// use shakmaty::Setup;
///
/// let setup = Setup::default();
/// assert_eq!(setup.halfmoves, 0);
/// ```
pub halfmoves: u32,
/// Current move number.
///
/// Starts at 1 and is increased after every black move.
///
/// # Examples
///
/// ```
/// use shakmaty::Setup;
///
/// let setup = Setup::default();
/// assert_eq!(setup.fullmoves.get(), 1);
/// ```
pub fullmoves: NonZeroU32,
}
impl Setup {
/// Plain, empty board. No pieces. White to play.
pub const fn empty() -> Setup {
Setup {
board: Board::empty(),
pockets: None,
promoted: Bitboard::EMPTY,
turn: Color::White,
castling_rights: Bitboard::EMPTY,
ep_square: None,
remaining_checks: None,
halfmoves: 0,
fullmoves: match NonZeroU32::new(1) {
Some(num) => num,
_ => unreachable!(),
},
}
}
/// Default board setup.
pub const fn initial() -> Setup {
Setup {
board: Board::new(),
castling_rights: Bitboard::CORNERS,
..Setup::empty()
}
}
pub fn swap_turn(&mut self) {
self.turn = !self.turn;
self.ep_square = None;
}
pub fn position<P: FromSetup>(self, mode: CastlingMode) -> Result<P, PositionError<P>> {
P::from_setup(self, mode)
}
}
impl Default for Setup {
fn default() -> Setup {
Setup::initial()
}
}
/// Castling paths and unmoved rooks.
#[derive(Clone, Debug)]
pub struct Castles {
mask: Bitboard,
rook: ByColor<ByCastlingSide<Option<Square>>>,
path: ByColor<ByCastlingSide<Bitboard>>,
mode: CastlingMode,
}
impl Castles {
pub const fn new() -> Castles {
Castles {
mode: CastlingMode::Standard,
mask: Bitboard::CORNERS,
rook: ByColor {
black: ByCastlingSide {
king_side: Some(Square::H8),
queen_side: Some(Square::A8),
},
white: ByCastlingSide {
king_side: Some(Square::H1),
queen_side: Some(Square::A1),
},
},
path: ByColor {
black: ByCastlingSide {
king_side: Bitboard(0x6000_0000_0000_0000),
queen_side: Bitboard(0x0e00_0000_0000_0000),
},
white: ByCastlingSide {
king_side: Bitboard(0x0000_0000_0000_0060),
queen_side: Bitboard(0x0000_0000_0000_000e),
},
},
}
}
}
impl Default for Castles {
fn default() -> Castles {
Castles::new()
}
}
impl CastlingMode {
pub fn detect(setup: &Setup) -> CastlingMode {
let standard = Castles::from_setup(setup, CastlingMode::Standard).unwrap_or_else(identity);
let chess960 = Castles::from_setup(setup, CastlingMode::Chess960).unwrap_or_else(identity);
CastlingMode::from_standard(standard.mask == chess960.mask)
}
}
impl Castles {
pub const fn empty(mode: CastlingMode) -> Castles {
Castles {
mode,
mask: Bitboard(0),
rook: ByColor {
black: ByCastlingSide {
king_side: None,
queen_side: None,
},
white: ByCastlingSide {
king_side: None,
queen_side: None,
},
},
path: ByColor {
black: ByCastlingSide {
king_side: Bitboard::EMPTY,
queen_side: Bitboard::EMPTY,
},
white: ByCastlingSide {
king_side: Bitboard::EMPTY,
queen_side: Bitboard::EMPTY,
},
},
}
}
pub fn from_setup(setup: &Setup, mode: CastlingMode) -> Result<Castles, Castles> {
let mut castles = Castles::empty(mode);
let rooks = setup.castling_rights & setup.board.rooks();
for color in Color::ALL {
if let Some(king) = setup.board.king_of(color) {
if king.rank() != color.fold_wb(Rank::First, Rank::Eighth) {
continue;
}
let side = rooks & setup.board.by_color(color) & color.backrank();
if let Some(a_side) = side.first().filter(|rook| rook.file() < king.file()) {
let rook_to = CastlingSide::QueenSide.rook_to(color);
let king_to = CastlingSide::QueenSide.king_to(color);
let chess960 = king.file() != File::E || a_side.file() != File::A;
if !chess960 || mode.is_chess960() {
castles.mask.add(a_side);
castles.rook.get_mut(color).queen_side = Some(a_side);
castles.path.get_mut(color).queen_side =
(attacks::between(a_side, rook_to).with(rook_to)
| attacks::between(king, king_to).with(king_to))
.without(king)
.without(a_side);
}
}
if let Some(h_side) = side.last().filter(|rook| king.file() < rook.file()) {
let rook_to = CastlingSide::KingSide.rook_to(color);
let king_to = CastlingSide::KingSide.king_to(color);
let chess960 = king.file() != File::E || h_side.file() != File::H;
if !chess960 || mode.is_chess960() {
castles.mask.add(h_side);
castles.rook.get_mut(color).king_side = Some(h_side);
castles.path.get_mut(color).king_side = (attacks::between(h_side, rook_to)
.with(rook_to)
| attacks::between(king, king_to).with(king_to))
.without(king)
.without(h_side);
}
}
}
}
if castles.castling_rights() == setup.castling_rights {
Ok(castles)
} else {
Err(castles)
}
}
pub const fn any(&self) -> bool {
self.mask.any()
}
pub const fn is_empty(&self) -> bool {
self.mask.is_empty()
}
pub fn has(&self, color: Color, side: CastlingSide) -> bool {
self.rook(color, side).is_some()
}
pub const fn has_color(&self, color: Color) -> bool {
self.mask
.intersect(Bitboard::from_rank(color.backrank()))
.any()
}
pub fn discard_rook(&mut self, square: Square) {
if square <= Square::H1 {
self.mask.discard(square);
if self.rook.white.king_side == Some(square) {
self.rook.white.king_side = None;
} else if self.rook.white.queen_side == Some(square) {
self.rook.white.queen_side = None;
}
} else if square >= Square::A8 {
self.mask.discard(square);
if self.rook.black.king_side == Some(square) {
self.rook.black.king_side = None;
} else if self.rook.black.queen_side == Some(square) {
self.rook.black.queen_side = None;
}
}
}
pub fn discard_color(&mut self, color: Color) {
self.mask.discard(color.backrank());
*self.rook.get_mut(color) = ByCastlingSide {
king_side: None,
queen_side: None,
};
}
#[inline]
pub const fn rook(&self, color: Color, side: CastlingSide) -> Option<Square> {
*self.rook.get(color).get(side)
}
/// Gets the squares that need to be empty so that castling is possible
/// on the given side, assuming the player still has the required
/// castling rigths.
///
/// # Examples
///
/// ```
/// use shakmaty::{Castles, CastlingSide, Bitboard, Color, Square};
///
/// let castles = Castles::default();
/// let path = castles.path(Color::White, CastlingSide::QueenSide);
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // . . . . . . . .
/// // 0 1 1 1 0 . . .
///
/// assert_eq!(path, Bitboard::from(Square::B1) | Bitboard::from(Square::C1) | Bitboard::from(Square::D1));
/// ```
#[inline]
pub const fn path(&self, color: Color, side: CastlingSide) -> Bitboard {
*self.path.get(color).get(side)
}
/// Castling rigths in terms of corresponding rook positions.
#[inline]
pub const fn castling_rights(&self) -> Bitboard {
self.mask
}
pub const fn mode(&self) -> CastlingMode {
self.mode
}
}
/// En passant square on the third or sixth rank.
#[derive(Debug, Copy, Clone)]
pub(crate) struct EnPassant(pub Square);
impl From<EnPassant> for Square {
fn from(ep: EnPassant) -> Square {
ep.square()
}
}
impl EnPassant {
pub fn from_setup(setup: &Setup) -> Result<Option<EnPassant>, ()> {
let Some(ep_square) = setup.ep_square else {
return Ok(None);
};
if ep_square.rank() != setup.turn.relative_rank(Rank::Sixth) {
return Err(());
}
let maybe = EnPassant(ep_square);
// The last move must have been a double pawn push. Check for the
// presence of that pawn.
if !((setup.board.pawns() & setup.board.by_color(!setup.turn))
.contains(maybe.pawn_pushed_to()))
{
return Err(());
}
if setup.board.occupied().contains(ep_square)
|| setup.board.occupied().contains(maybe.pawn_pushed_from())
{
return Err(());
}
Ok(Some(EnPassant(ep_square)))
}
#[inline]
pub const fn square(self) -> Square {
self.0
}
pub fn pawn_pushed_from(self) -> Square {
self.0.xor(Square::A4)
}
pub fn pawn_pushed_to(self) -> Square {
self.0.xor(Square::A2)
}
}