Struct shakmaty::board::Board

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pub struct Board { /* private fields */ }
Expand description

Piece positions on a board.

§Examples

use shakmaty::{Square, Board, Color::Black};

let board = Board::new();
// r n b q k b n r
// p p p p p p p p
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// P P P P P P P P
// R N B Q K B N R

assert_eq!(board.piece_at(Square::E8), Some(Black.king()));

Implementations§

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impl Board

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pub const fn new() -> Board

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pub const fn empty() -> Board

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pub fn from_bitboards( by_role: ByRole<Bitboard>, by_color: ByColor<Bitboard> ) -> Board

Creates a board from bitboard constituents.

§Panics

Panics if the bitboards are inconsistent.

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pub const fn into_bitboards(self) -> (ByRole<Bitboard>, ByColor<Bitboard>)

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pub const fn racing_kings() -> Board

Available on crate feature variant only.
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pub const fn horde() -> Board

Available on crate feature variant only.
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pub const fn occupied(&self) -> Bitboard

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pub const fn pawns(&self) -> Bitboard

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pub const fn knights(&self) -> Bitboard

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pub const fn bishops(&self) -> Bitboard

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pub const fn rooks(&self) -> Bitboard

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pub const fn queens(&self) -> Bitboard

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pub const fn kings(&self) -> Bitboard

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pub const fn white(&self) -> Bitboard

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pub const fn black(&self) -> Bitboard

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pub const fn sliders(&self) -> Bitboard

Bishops, rooks and queens.

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pub const fn steppers(&self) -> Bitboard

Pawns, knights and kings.

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pub const fn rooks_and_queens(&self) -> Bitboard

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pub const fn bishops_and_queens(&self) -> Bitboard

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pub const fn king_of(&self, color: Color) -> Option<Square>

The (unique!) king of the given side, if any.

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pub fn color_at(&self, sq: Square) -> Option<Color>

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pub fn role_at(&self, sq: Square) -> Option<Role>

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pub fn piece_at(&self, sq: Square) -> Option<Piece>

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pub fn remove_piece_at(&mut self, sq: Square) -> Option<Piece>

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pub fn discard_piece_at(&mut self, sq: Square)

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pub fn set_piece_at(&mut self, sq: Square, _: Piece)

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pub const fn by_color(&self, color: Color) -> Bitboard

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pub const fn by_role(&self, role: Role) -> Bitboard

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pub const fn by_piece(&self, piece: Piece) -> Bitboard

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pub fn attacks_from(&self, sq: Square) -> Bitboard

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pub fn attacks_to( &self, sq: Square, attacker: Color, occupied: Bitboard ) -> Bitboard

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pub fn material_side(&self, color: Color) -> ByRole<u8>

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pub fn material(&self) -> ByColor<ByRole<u8>>

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pub fn flip_vertical(&mut self)

Mirror the board vertically. See Bitboard::flip_vertical.

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pub fn flip_horizontal(&mut self)

Mirror the board horizontally. See Bitboard::flip_horizontal.

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pub fn flip_diagonal(&mut self)

Mirror the board at the a1-h8 diagonal. See Bitboard::flip_diagonal.

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pub fn flip_anti_diagonal(&mut self)

Mirror the board at the h1-a8 diagonal. See Bitboard::flip_anti_diagonal.

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pub fn rotate_90(&mut self)

Rotate the board 90 degrees clockwise. See Bitboard::rotate_90.

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pub fn rotate_180(&mut self)

Rotate the board 180 degrees. See Bitboard::rotate_180.

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pub fn rotate_270(&mut self)

Rotate the board 270 degrees clockwise. See Bitboard::rotate_270.

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pub fn swap_colors(&mut self)

Makes black pieces white and vice versa.

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pub fn pop_front(&mut self) -> Option<(Square, Piece)>

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pub fn pop_back(&mut self) -> Option<(Square, Piece)>

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impl Board

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pub fn from_ascii_board_fen(board_fen: &[u8]) -> Result<Board, ParseFenError>

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pub const fn board_fen(&self, promoted: Bitboard) -> BoardFen<'_>

Create a board FEN such as rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR.

Promoted pieces are marked like Q~.

Returns a BoardFen which implements Display.

Trait Implementations§

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impl Clone for Board

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fn clone(&self) -> Board

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Board

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Board

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fn default() -> Board

Returns the “default value” for a type. Read more
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impl Display for Board

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Extend<(Square, Piece)> for Board

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fn extend<T: IntoIterator<Item = (Square, Piece)>>(&mut self, iter: T)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl FromIterator<(Square, Piece)> for Board

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fn from_iter<T>(iter: T) -> Board
where T: IntoIterator<Item = (Square, Piece)>,

Creates a value from an iterator. Read more
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impl FromStr for Board

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type Err = ParseFenError

The associated error which can be returned from parsing.
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fn from_str(board_fen: &str) -> Result<Board, ParseFenError>

Parses a string s to return a value of this type. Read more
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impl Hash for Board

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoIterator for Board

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type IntoIter = IntoIter

Which kind of iterator are we turning this into?
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type Item = (Square, Piece)

The type of the elements being iterated over.
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fn into_iter(self) -> IntoIter

Creates an iterator from a value. Read more
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impl PartialEq for Board

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fn eq(&self, other: &Board) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Board

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impl StructuralPartialEq for Board

Auto Trait Implementations§

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impl Freeze for Board

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impl RefUnwindSafe for Board

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impl Send for Board

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impl Sync for Board

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impl Unpin for Board

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impl UnwindSafe for Board

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.