1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
// This file is part of the shakmaty library.
// Copyright (C) 2017-2022 Niklas Fiekas <niklas.fiekas@backscattering.de>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! A library for chess move generation.
//!
//! # Examples
//!
//! Generate legal moves in the starting position:
//!
//! ```
//! use shakmaty::{Chess, Position};
//!
//! let pos = Chess::default();
//! let legals = pos.legal_moves();
//! assert_eq!(legals.len(), 20);
//! ```
//!
//! Play moves:
//!
//! ```
//! # use shakmaty::{Chess, Position};
//! use shakmaty::{Square, Move, Role};
//! #
//! # let pos = Chess::default();
//!
//! // 1. e4
//! let pos = pos.play(&Move::Normal {
//! role: Role::Pawn,
//! from: Square::E2,
//! to: Square::E4,
//! capture: None,
//! promotion: None,
//! })?;
//! # Ok::<_, Box<dyn std::error::Error>>(())
//! ```
//!
//! Detect game end conditions:
//!
//! ```
//! # use shakmaty::{Chess, Position};
//! # let pos = Chess::default();
//! assert!(!pos.is_checkmate());
//! assert!(!pos.is_stalemate());
//! assert!(!pos.is_insufficient_material());
//!
//! assert_eq!(pos.outcome(), None); // no winner yet
//! ```
//!
//! Also supports [FEN](fen), [SAN](san) and
//! [UCI](uci) formats for positions and moves.
//!
//! # Feature flags
//!
//! * `variant`: Enables `shakmaty::variant` module for all Lichess variants.
//! * `step`: Implements [`std::iter::Step`] for `Square`, `File`, and `Rank`.
//! Requires nightly Rust.
#![doc(html_root_url = "https://docs.rs/shakmaty/0.21.4")]
#![forbid(unsafe_op_in_unsafe_fn)]
#![warn(missing_debug_implementations)]
#![cfg_attr(feature = "step", feature(step_trait))]
#![cfg_attr(docs_rs, feature(doc_cfg))]
mod color;
mod magics;
mod movelist;
mod perft;
mod position;
mod role;
mod setup;
mod square;
mod types;
mod util;
pub mod attacks;
pub mod bitboard;
pub mod board;
pub mod fen;
pub mod san;
pub mod uci;
pub mod zobrist;
#[cfg(feature = "variant")]
#[cfg_attr(docs_rs, doc(cfg(feature = "variant")))]
pub mod variant;
pub use crate::{
bitboard::Bitboard,
board::Board,
color::{ByColor, Color, ParseColorError},
movelist::MoveList,
perft::perft,
position::{
Chess, FromSetup, Outcome, ParseOutcomeError, PlayError, Position, PositionError,
PositionErrorKinds,
},
role::{ByRole, Role},
setup::{Castles, Setup},
square::{File, ParseSquareError, Rank, Square},
types::{CastlingMode, CastlingSide, EnPassantMode, Move, Piece, RemainingChecks},
};