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#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(deny_unknown_fields)]
pub struct Shader {
pub ver: String,
pub info: ShaderInfo,
pub renderpass: Vec<RenderPass>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(deny_unknown_fields)]
pub struct ShaderInfo {
pub id: String,
pub date: String,
pub viewed: u64,
pub name: String,
pub username: String,
pub description: String,
pub likes: u64,
pub published: u64,
pub flags: u64,
pub tags: Vec<String>,
pub hasliked: u64,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(deny_unknown_fields)]
pub struct RenderPass {
pub inputs: Vec<RenderPassInput>,
pub outputs: Vec<RenderPassOutput>,
pub code: String,
pub name: String,
pub description: String,
#[serde(rename = "type")]
pub pass_type: String,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(deny_unknown_fields)]
pub struct RenderPassInput {
pub id: u64,
pub src: String,
pub ctype: String,
pub channel: u64,
pub sampler: Sampler,
pub published: u64,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(deny_unknown_fields)]
pub struct RenderPassOutput {
pub id: u64,
pub channel: u64,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(deny_unknown_fields)]
pub struct Sampler {
pub filter: String,
pub wrap: String,
pub vflip: String,
pub srgb: String,
pub internal: String,
}