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use glium::{
uniforms::{
AsUniformValue,
UniformValue,
},
Texture2d,
};
use crate::{
graph::{
node::Node,
NodeId,
UniformMap,
},
util::RectStrip,
};
pub type ComputeNodeFn<T> = Box<dyn FnMut(UniformMap) -> T>;
pub struct ComputeNode<T: AsUniformValue> {
pub func: ComputeNodeFn<T>,
pub input: NodeId,
pub output: T,
}
impl<T: AsUniformValue> std::fmt::Debug for ComputeNode<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ComputeNode")
.field("input", &self.input)
.finish()
}
}
impl<T: AsUniformValue> Node for ComputeNode<T> {
fn inputs(&self) -> Vec<NodeId> { vec![self.input] }
fn outputs(&self) -> (&str, UniformValue) {
("compute", self.output.as_uniform_value())
}
fn texture(&self) -> Option<&Texture2d> { None }
fn forward(&mut self, _rect_strip: &RectStrip, uniforms: UniformMap<'_>) {
self.output = (self.func)(uniforms);
}
}