Macro shaderc_macro::shaderc_compile_inline [−][src]
shaderc_compile_inline!() { /* proc-macro */ }
#[macro_use] extern crate shaderc_macro; const VERT_INLINE: &[u32] = shaderc_compile_inline!("void main() { gl_Position = vec4(0,0,0,0); }", kind = Vertex, version = 450);