1use core::fmt;
2use std::path::PathBuf;
3
4use crate::position::ShaderFileRange;
5
6#[derive(Debug, Clone, PartialEq, Eq)]
7pub enum ShaderDiagnosticSeverity {
8 Error,
9 Warning,
10 Information,
11 Hint,
12}
13impl fmt::Display for ShaderDiagnosticSeverity {
14 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
15 match self {
16 ShaderDiagnosticSeverity::Error => write!(f, "error"),
17 ShaderDiagnosticSeverity::Warning => write!(f, "warning"),
18 ShaderDiagnosticSeverity::Information => write!(f, "info"),
19 ShaderDiagnosticSeverity::Hint => write!(f, "hint"),
20 }
21 }
22}
23
24impl From<&str> for ShaderDiagnosticSeverity {
25 fn from(value: &str) -> Self {
26 match value {
27 "error" => ShaderDiagnosticSeverity::Error,
28 "warning" => ShaderDiagnosticSeverity::Warning,
29 "info" => ShaderDiagnosticSeverity::Information,
30 "hint" => ShaderDiagnosticSeverity::Hint,
31 _ => ShaderDiagnosticSeverity::Error,
32 }
33 }
34}
35
36impl ShaderDiagnosticSeverity {
37 pub fn is_required(&self, required_severity: ShaderDiagnosticSeverity) -> bool {
38 self.get_enum_index() <= required_severity.get_enum_index()
39 }
40 fn get_enum_index(&self) -> u32 {
41 match self {
42 ShaderDiagnosticSeverity::Error => 0,
43 ShaderDiagnosticSeverity::Warning => 1,
44 ShaderDiagnosticSeverity::Information => 2,
45 ShaderDiagnosticSeverity::Hint => 3,
46 }
47 }
48}
49
50#[derive(Debug, Clone)]
51pub struct ShaderDiagnostic {
52 pub severity: ShaderDiagnosticSeverity,
53 pub error: String,
54 pub range: ShaderFileRange,
55}
56#[derive(Debug, Default, Clone)]
57pub struct ShaderDiagnosticList {
58 pub diagnostics: Vec<ShaderDiagnostic>,
59}
60
61#[derive(Debug)]
62pub enum ShaderError {
63 ValidationError(String),
64 NoSymbol,
65 ParseSymbolError(String),
66 SymbolQueryError(String, ShaderFileRange),
67 IoErr(std::io::Error),
68 InternalErr(String),
69 InvalidParams(String),
70 FileNotWatched(PathBuf),
71 SerializationError(serde_json::Error),
72}
73
74impl ShaderError {
75 pub fn into_diagnostic(&self, severity: ShaderDiagnosticSeverity) -> Option<ShaderDiagnostic> {
76 match self {
77 ShaderError::SymbolQueryError(message, range) => Some(ShaderDiagnostic {
78 error: format!(
79 "Symbol Query {}, symbol provider may be impacted: {}",
80 severity.to_string(),
81 message
82 ),
83 severity: severity,
84 range: range.clone(),
85 }),
86 _ => None,
87 }
88 }
89}
90
91impl From<regex::Error> for ShaderError {
92 fn from(error: regex::Error) -> Self {
93 match error {
94 regex::Error::CompiledTooBig(err) => {
95 ShaderError::InternalErr(format!("Regex compile too big: {}", err))
96 }
97 regex::Error::Syntax(err) => {
98 ShaderError::InternalErr(format!("Regex syntax invalid: {}", err))
99 }
100 err => ShaderError::InternalErr(format!("Regex error: {:#?}", err)),
101 }
102 }
103}
104
105impl From<serde_json::Error> for ShaderError {
106 fn from(error: serde_json::Error) -> Self {
107 ShaderError::SerializationError(error)
108 }
109}
110
111impl fmt::Display for ShaderError {
112 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
113 match self {
114 ShaderError::IoErr(err) => write!(f, "IoError: {}", err),
115 ShaderError::InternalErr(err) => write!(f, "Internal server error: {}", err),
116 ShaderError::NoSymbol => write!(f, "No symbol found"),
117 ShaderError::ParseSymbolError(err) => write!(f, "Failed to parse symbols: {}", err),
118 ShaderError::ValidationError(err) => write!(f, "Validation error: {}", err),
119 ShaderError::SerializationError(err) => write!(f, "Error with serialization: {}", err),
120 ShaderError::FileNotWatched(uri) => write!(f, "File not watched: {}", uri.display()),
121 ShaderError::InvalidParams(err) => write!(f, "Invalid params: {}", err),
122 ShaderError::SymbolQueryError(err, range) => {
123 write!(f, "SymbolQueryError: {} at {:?}", err, range)
124 }
125 }
126 }
127}
128
129impl From<std::io::Error> for ShaderError {
130 fn from(err: std::io::Error) -> Self {
131 ShaderError::IoErr(err)
132 }
133}
134impl From<ShaderDiagnostic> for ShaderDiagnosticList {
135 fn from(err: ShaderDiagnostic) -> Self {
136 Self {
137 diagnostics: vec![err],
138 }
139 }
140}
141impl ShaderDiagnosticList {
142 pub fn empty() -> Self {
143 Self {
144 diagnostics: Vec::new(),
145 }
146 }
147 pub fn push(&mut self, error: ShaderDiagnostic) {
148 self.diagnostics.push(error);
149 }
150 pub fn is_empty(&self) -> bool {
151 self.diagnostics.is_empty()
152 }
153 pub fn join(mut lhs: ShaderDiagnosticList, rhs: ShaderDiagnosticList) -> Self {
154 lhs.diagnostics.extend(rhs.diagnostics);
155 lhs
156 }
157}