pub enum ShaderPreprocessorMode {
Default,
Once,
OnceVisited,
}Variants§
Trait Implementations§
Source§impl Clone for ShaderPreprocessorMode
impl Clone for ShaderPreprocessorMode
Source§fn clone(&self) -> ShaderPreprocessorMode
fn clone(&self) -> ShaderPreprocessorMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderPreprocessorMode
impl Debug for ShaderPreprocessorMode
Source§impl Default for ShaderPreprocessorMode
impl Default for ShaderPreprocessorMode
Source§fn default() -> ShaderPreprocessorMode
fn default() -> ShaderPreprocessorMode
Returns the “default value” for a type. Read more
Source§impl PartialEq for ShaderPreprocessorMode
impl PartialEq for ShaderPreprocessorMode
impl Eq for ShaderPreprocessorMode
impl StructuralPartialEq for ShaderPreprocessorMode
Auto Trait Implementations§
impl Freeze for ShaderPreprocessorMode
impl RefUnwindSafe for ShaderPreprocessorMode
impl Send for ShaderPreprocessorMode
impl Sync for ShaderPreprocessorMode
impl Unpin for ShaderPreprocessorMode
impl UnwindSafe for ShaderPreprocessorMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.