[−][src]Function shade_runner::load
pub fn load<T>(vertex: T, fragment: T) -> Result<CompiledShaders, Error> where
T: AsRef<Path>,
Loads and compiles the vertex and fragment GLSL shaders from files
pub fn load<T>(vertex: T, fragment: T) -> Result<CompiledShaders, Error> where
T: AsRef<Path>,
Loads and compiles the vertex and fragment GLSL shaders from files